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cbecbe2bad
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cbecbe2bad | ||
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6389db14a2 |
@ -41,7 +41,12 @@ type Mipmap struct {
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height int
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height int
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imageType atlas.ImageType
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imageType atlas.ImageType
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orig *buffered.Image
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orig *buffered.Image
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imgs map[int]*buffered.Image
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imgs map[int]imageWithDirtyFlag
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}
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type imageWithDirtyFlag struct {
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img *buffered.Image
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dirty bool
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}
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}
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func New(width, height int, imageType atlas.ImageType) *Mipmap {
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func New(width, height int, imageType atlas.ImageType) *Mipmap {
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@ -59,7 +64,14 @@ func (m *Mipmap) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name str
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func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
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func (m *Mipmap) WritePixels(pix []byte, region image.Rectangle) {
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m.orig.WritePixels(pix, region)
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m.orig.WritePixels(pix, region)
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m.deallocateMipmaps()
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m.markDirty()
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}
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func (m *Mipmap) markDirty() {
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for i, img := range m.imgs {
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img.dirty = true
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m.imgs[i] = img
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}
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}
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}
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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func (m *Mipmap) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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@ -125,14 +137,17 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti
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}
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}
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m.orig.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
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m.orig.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
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m.deallocateMipmaps()
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m.markDirty()
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}
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}
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func (m *Mipmap) setImg(level int, img *buffered.Image) {
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func (m *Mipmap) setImg(level int, img *buffered.Image) {
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if m.imgs == nil {
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if m.imgs == nil {
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m.imgs = map[int]*buffered.Image{}
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m.imgs = map[int]imageWithDirtyFlag{}
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}
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m.imgs[level] = imageWithDirtyFlag{
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img: img,
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dirty: false,
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}
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}
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m.imgs[level] = img
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}
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}
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func (m *Mipmap) level(level int) *buffered.Image {
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func (m *Mipmap) level(level int) *buffered.Image {
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@ -144,28 +159,33 @@ func (m *Mipmap) level(level int) *buffered.Image {
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panic("mipmap: mipmap images for a screen image is not implemented yet")
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panic("mipmap: mipmap images for a screen image is not implemented yet")
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}
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}
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if img, ok := m.imgs[level]; ok {
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img, ok := m.imgs[level]
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return img
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if ok && !img.dirty {
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return img.img
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}
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}
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var w, h int
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var src *buffered.Image
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var src *buffered.Image
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vs := make([]float32, 4*graphics.VertexFloatCount)
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vs := make([]float32, 4*graphics.VertexFloatCount)
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switch {
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switch {
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case level == 1:
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case level == 1:
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src = m.orig
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src = m.orig
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graphics.QuadVerticesFromSrcAndMatrix(vs, 0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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w = m.width
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h = m.height
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case level > 1:
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case level > 1:
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src = m.level(level - 1)
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src = m.level(level - 1)
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if src == nil {
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if src == nil {
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m.setImg(level, nil)
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m.setImg(level, nil)
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return nil
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return nil
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}
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}
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w := sizeForLevel(m.width, level-1)
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w = sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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h = sizeForLevel(m.height, level-1)
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graphics.QuadVerticesFromSrcAndMatrix(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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default:
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default:
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panic(fmt.Sprintf("mipmap: invalid level: %d", level))
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panic(fmt.Sprintf("mipmap: invalid level: %d", level))
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}
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}
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graphics.QuadVerticesFromSrcAndMatrix(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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is := graphics.QuadIndices()
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w2 := sizeForLevel(m.width, level)
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w2 := sizeForLevel(m.width, level)
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@ -182,16 +202,20 @@ func (m *Mipmap) level(level int) *buffered.Image {
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return nil
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return nil
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}
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}
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s := buffered.NewImage(w2, h2, m.imageType)
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var s *buffered.Image
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if img.img != nil {
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// As s is overwritten, this doesn't have to be cleared.
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s = img.img
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} else {
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s = buffered.NewImage(w2, h2, m.imageType)
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}
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dstRegion := image.Rect(0, 0, w2, h2)
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dstRegion := image.Rect(0, 0, w2, h2)
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w := sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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srcRegion := image.Rect(0, 0, w, h)
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srcRegion := image.Rect(0, 0, w, h)
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s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{srcRegion}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll, restorable.HintOverwriteDstRegion)
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m.setImg(level, s)
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m.setImg(level, s)
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return m.imgs[level]
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return m.imgs[level].img
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}
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}
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func sizeForLevel(x int, level int) int {
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func sizeForLevel(x int, level int) int {
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@ -205,19 +229,16 @@ func sizeForLevel(x int, level int) int {
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}
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}
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func (m *Mipmap) Deallocate() {
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func (m *Mipmap) Deallocate() {
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m.deallocateMipmaps()
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m.orig.Deallocate()
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}
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func (m *Mipmap) deallocateMipmaps() {
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for _, img := range m.imgs {
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for _, img := range m.imgs {
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if img != nil {
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if img.img == nil {
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img.Deallocate()
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continue
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}
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}
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img.img.Deallocate()
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}
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}
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for k := range m.imgs {
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for k := range m.imgs {
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delete(m.imgs, k)
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delete(m.imgs, k)
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}
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}
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m.orig.Deallocate()
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}
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}
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// mipmapLevel returns an appropriate mipmap level for the given distance.
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// mipmapLevel returns an appropriate mipmap level for the given distance.
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