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4 Commits

Author SHA1 Message Date
Hajime Hoshi
ecc3f29af1 shaderprecomp: accept an ID instead of source to register
Updates #2861
2024-05-26 19:39:30 +09:00
Hajime Hoshi
1c438cb5c8 examples/shaderprecomp/fxc, examples/shaderprecomp/metallib: add go:build 2024-05-26 16:05:58 +09:00
Hajime Hoshi
13c7518400 all: update bitmapfont 2024-05-26 15:55:48 +09:00
Hajime Hoshi
38d2892906 internal/glfw: bug fix: the cursor position was reset unexpectedly
There was a mistake when updating GLFW to v3.3.9 at 4647e9de53.
When the cursor mode is set to be enabled, the cursor position was
unexpectedly reset. This change fixes the issue.

Closes #2997
2024-05-26 15:11:50 +09:00
12 changed files with 95 additions and 45 deletions

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@ -40,7 +40,7 @@ func run() error {
if errors.Is(err, exec.ErrNotFound) {
fmt.Fprintln(os.Stderr, "fxc.exe not found. Please install Windows SDK.")
fmt.Fprintln(os.Stderr, "See https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc for more details.")
fmt.Fprintln(os.Stderr, "On PowerShell, you can add a path to the PATH environment variable temporarily like:")
fmt.Fprintln(os.Stderr, "HINT: On PowerShell, you can add a path to the PATH environment variable temporarily like:")
fmt.Fprintln(os.Stderr)
fmt.Fprintln(os.Stderr, ` & (Get-Process -Id $PID).Path { $env:PATH="C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;"+$env:PATH; go generate .\examples\shaderprecomp\fxc\ }`)
fmt.Fprintln(os.Stderr)

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@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build windows
//go:generate go run gen.go
package fxc

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@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build darwin
//go:generate go run gen.go
package metallib

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@ -16,10 +16,9 @@ package main
import (
"embed"
"errors"
"fmt"
"io/fs"
"os"
"strings"
"github.com/hajimehoshi/ebiten/v2/shaderprecomp"
)
@ -28,24 +27,40 @@ import (
var metallibs embed.FS
func registerPrecompiledShaders() error {
srcs := shaderprecomp.AppendBuildinShaderSources(nil)
defaultShaderSource, err := shaderprecomp.NewShaderSource(defaultShaderSourceBytes)
ents, err := metallibs.ReadDir("metallib")
if err != nil {
return err
}
srcs = append(srcs, defaultShaderSource)
for _, src := range srcs {
name := src.ID().String() + ".metallib"
var registered bool
for _, ent := range ents {
if ent.IsDir() {
continue
}
const suffix = ".metallib"
name := ent.Name()
if !strings.HasSuffix(name, suffix) {
continue
}
id := name[:len(name)-len(suffix)]
srcID, err := shaderprecomp.ParseSourceID(id)
if err != nil {
continue
}
lib, err := metallibs.ReadFile("metallib/" + name)
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
fmt.Fprintf(os.Stderr, "precompiled Metal library %s was not found. Run 'go generate' for 'metallib' directory to generate them.\n", name)
continue
}
return err
}
shaderprecomp.RegisterMetalLibrary(src, lib)
shaderprecomp.RegisterMetalLibrary(srcID, lib)
registered = true
}
if !registered {
fmt.Fprintln(os.Stderr, "precompiled Metal libraries were not found. Run 'go generate' for 'metallib' directory to generate them.")
}
return nil

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@ -16,10 +16,9 @@ package main
import (
"embed"
"errors"
"fmt"
"io/fs"
"os"
"strings"
"github.com/hajimehoshi/ebiten/v2/shaderprecomp"
)
@ -30,35 +29,44 @@ import (
var fxcs embed.FS
func registerPrecompiledShaders() error {
srcs := shaderprecomp.AppendBuildinShaderSources(nil)
defaultShaderSource, err := shaderprecomp.NewShaderSource(defaultShaderSourceBytes)
ents, err := fxcs.ReadDir("fxc")
if err != nil {
return err
}
srcs = append(srcs, defaultShaderSource)
for _, src := range srcs {
vsname := src.ID().String() + "_vs.fxc"
vs, err := fxcs.ReadFile("fxc/" + vsname)
var registered bool
for _, ent := range ents {
if ent.IsDir() {
continue
}
const suffix = "_vs.fxc"
name := ent.Name()
if !strings.HasSuffix(name, suffix) {
continue
}
id := name[:len(name)-len(suffix)]
srcID, err := shaderprecomp.ParseSourceID(id)
if err != nil {
continue
}
vs, err := fxcs.ReadFile("fxc/" + id + "_vs.fxc")
if err != nil {
return err
}
ps, err := fxcs.ReadFile("fxc/" + id + "_ps.fxc")
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", vsname)
continue
}
return err
}
psname := src.ID().String() + "_ps.fxc"
ps, err := fxcs.ReadFile("fxc/" + psname)
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", psname)
continue
}
return err
}
shaderprecomp.RegisterFXCs(srcID, vs, ps)
registered = true
}
shaderprecomp.RegisterFXCs(src, vs, ps)
if !registered {
fmt.Fprintln(os.Stderr, "precompiled HLSL libraries were not found. Run 'go generate' for 'fxc' directory to generate them.")
}
return nil

2
go.mod
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@ -9,7 +9,7 @@ require (
github.com/ebitengine/purego v0.8.0-alpha.2
github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f
github.com/go-text/typesetting v0.1.1
github.com/hajimehoshi/bitmapfont/v3 v3.1.0
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.1
github.com/hajimehoshi/go-mp3 v0.3.4
github.com/jakecoffman/cp v1.2.1
github.com/jezek/xgb v1.1.1

4
go.sum
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@ -11,8 +11,8 @@ github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f/go.mod h1:i/ebyRR
github.com/go-text/typesetting v0.1.1 h1:bGAesCuo85nXnEN5LmFMVGAGpGkCPtHrZLi//qD7EJo=
github.com/go-text/typesetting v0.1.1/go.mod h1:d22AnmeKq/on0HNv73UFriMKc4Ez6EqZAofLhAzpSzI=
github.com/go-text/typesetting-utils v0.0.0-20231211103740-d9332ae51f04 h1:zBx+p/W2aQYtNuyZNcTfinWvXBQwYtDfme051PR/lAY=
github.com/hajimehoshi/bitmapfont/v3 v3.1.0 h1:JLy/na2e83GewqebpFbS2LHpDVnGdzmyJOpqXtBgLm0=
github.com/hajimehoshi/bitmapfont/v3 v3.1.0/go.mod h1:VVaVK/4HpV1MHWswCl5miFOuLoRVyIplB3qEJxZK2OA=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.1 h1:GLoMNCbvXOd39tFkqk9w/MI0xSLJaDzEOOl8mT1ILtI=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.1/go.mod h1:VVaVK/4HpV1MHWswCl5miFOuLoRVyIplB3qEJxZK2OA=
github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68=
github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo=
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=

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@ -2309,7 +2309,7 @@ func (w *Window) platformSetCursorMode(mode int) error {
if mode == CursorDisabled {
_glfw.platformWindow.disabledCursorWindow = w
} else {
} else if _glfw.platformWindow.disabledCursorWindow == w {
_glfw.platformWindow.disabledCursorWindow = nil
if err := w.platformSetCursorPos(_glfw.platformWindow.restoreCursorPosX, _glfw.platformWindow.restoreCursorPosY); err != nil {
return err

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@ -17,6 +17,7 @@ package shaderir
import (
"encoding/hex"
"fmt"
"go/constant"
"go/token"
"hash/fnv"
@ -42,6 +43,19 @@ func CalcSourceHash(source []byte) SourceHash {
return hash
}
func ParseSourceHash(s string) (SourceHash, error) {
bs, err := hex.DecodeString(s)
if err != nil {
return SourceHash{}, err
}
var hash SourceHash
if len(bs) != len(hash) {
return SourceHash{}, fmt.Errorf("shaderir: invalid size hash: %s", s)
}
copy(hash[:], bs)
return hash, nil
}
func (s SourceHash) String() string {
return hex.EncodeToString(s[:])
}

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@ -64,6 +64,15 @@ func (s *ShaderSource) ID() ShaderSourceID {
// ShaderSourceID is a uniuqe identifier for a shader source.
type ShaderSourceID [16]byte
// ParseSourceID parses a string representation of the shader source ID.
func ParseSourceID(s string) (ShaderSourceID, error) {
h, err := shaderir.ParseSourceHash(s)
if err != nil {
return ShaderSourceID{}, err
}
return ShaderSourceID(h), nil
}
// String returns a string representation of the shader source ID.
func (s ShaderSourceID) String() string {
return shaderir.SourceHash(s).String()

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@ -39,11 +39,11 @@ func CompileToMSL(w io.Writer, source *ShaderSource) error {
return nil
}
// RegisterMetalLibrary registers a precompiled Metal library for a shader source.
// RegisterMetalLibrary registers a precompiled Metal library for a shader source ID.
// library must be the content of a .metallib file.
// For more details, see https://developer.apple.com/documentation/metal/shader_libraries/building_a_shader_library_by_precompiling_source_files.
//
// RegisterMetalLibrary is concurrent-safe.
func RegisterMetalLibrary(source *ShaderSource, library []byte) {
metal.RegisterPrecompiledLibrary(shaderir.SourceHash(source.ID()), library)
func RegisterMetalLibrary(id ShaderSourceID, library []byte) {
metal.RegisterPrecompiledLibrary(shaderir.SourceHash(id), library)
}

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@ -57,11 +57,11 @@ func CompileToHLSL(vertexWriter, pixelWriter io.Writer, source *ShaderSource) er
return nil
}
// RegisterFXCs registers a precompiled HLSL (FXC) for a shader source.
// RegisterFXCs registers a precompiled HLSL (FXC) for a shader source ID.
// vertexFXC and pixelFXC must be the content of .fxc files generated by `fxc` command.
// For more details, see https://learn.microsoft.com/en-us/windows/win32/direct3dtools/dx-graphics-tools-fxc-using.
//
// RegisterFXCs is concurrent-safe.
func RegisterFXCs(source *ShaderSource, vertexFXC, pixelFXC []byte) {
directx.RegisterPrecompiledFXCs(shaderir.SourceHash(source.ID()), vertexFXC, pixelFXC)
func RegisterFXCs(id ShaderSourceID, vertexFXC, pixelFXC []byte) {
directx.RegisterPrecompiledFXCs(shaderir.SourceHash(id), vertexFXC, pixelFXC)
}