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...
df266e8acf
Author | SHA1 | Date | |
---|---|---|---|
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df266e8acf | ||
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6056fc59eb | ||
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a3d084e2de |
@ -21,7 +21,9 @@ import (
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"math"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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)
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@ -58,10 +60,8 @@ func init() {
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}
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}
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type Game struct {
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type Game struct {
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counter int
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glyphs []text.Glyph
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kanjiText []rune
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showOrigins bool
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kanjiTextColor color.RGBA
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glyphs []text.Glyph
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}
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}
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func (g *Game) Update() error {
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func (g *Game) Update() error {
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@ -71,10 +71,15 @@ func (g *Game) Update() error {
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op.LineSpacing = mplusNormalFace.Size * 1.5
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op.LineSpacing = mplusNormalFace.Size * 1.5
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g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op)
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g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op)
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyO) {
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g.showOrigins = !g.showOrigins
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}
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return nil
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return nil
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}
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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func (g *Game) Draw(screen *ebiten.Image) {
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ebitenutil.DebugPrint(screen, "Press O to show/hide origins")
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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{
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{
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@ -147,6 +152,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op.ColorScale.Scale(r, g, b, 1)
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op.ColorScale.Scale(r, g, b, 1)
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screen.DrawImage(gl.Image, op)
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screen.DrawImage(gl.Image, op)
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}
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}
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if g.showOrigins {
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for _, gl := range g.glyphs {
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vector.DrawFilledCircle(screen, x+float32(gl.OriginX), y+float32(gl.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
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}
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}
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}
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}
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}
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}
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@ -23,7 +23,9 @@ import (
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"golang.org/x/text/language"
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"golang.org/x/text/language"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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)
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@ -109,13 +111,19 @@ const (
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)
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)
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|
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type Game struct {
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type Game struct {
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showOrigins bool
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}
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}
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|
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func (g *Game) Update() error {
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func (g *Game) Update() error {
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if inpututil.IsKeyJustPressed(ebiten.KeyO) {
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g.showOrigins = !g.showOrigins
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}
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return nil
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return nil
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}
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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func (g *Game) Draw(screen *ebiten.Image) {
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ebitenutil.DebugPrint(screen, "Press O to show/hide origins.\nRed points are the original origin positions.\nThe green points are the origin positions after applying the offset.")
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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|
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{
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{
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@ -126,13 +134,21 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Size: 24,
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Size: 24,
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Language: language.Arabic,
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Language: language.Arabic,
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}
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}
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x, y := screenWidth-20, 40
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x, y := screenWidth-20, 50
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w, h := text.Measure(arabicText, f, 0)
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w, h := text.Measure(arabicText, f, 0)
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// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction.
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// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction.
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vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
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vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, arabicText, f, op)
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text.Draw(screen, arabicText, f, op)
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if g.showOrigins {
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op := &text.LayoutOptions{}
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for _, g := range text.AppendGlyphs(nil, arabicText, f, op) {
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vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
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vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
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}
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}
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}
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}
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{
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{
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const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान"
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const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान"
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@ -141,12 +157,20 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Size: 24,
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Size: 24,
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Language: language.Hindi,
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Language: language.Hindi,
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}
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}
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x, y := 20, 100
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x, y := 20, 110
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w, h := text.Measure(hindiText, f, 0)
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w, h := text.Measure(hindiText, f, 0)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, hindiText, f, op)
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text.Draw(screen, hindiText, f, op)
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if g.showOrigins {
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op := &text.LayoutOptions{}
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for _, g := range text.AppendGlyphs(nil, hindiText, f, op) {
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vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
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vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
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}
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}
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}
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}
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{
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{
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const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
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const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
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@ -155,12 +179,20 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Size: 24,
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Size: 24,
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Language: language.Burmese,
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Language: language.Burmese,
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}
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}
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x, y := 20, 160
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x, y := 20, 170
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w, h := text.Measure(myanmarText, f, 0)
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w, h := text.Measure(myanmarText, f, 0)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, myanmarText, f, op)
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text.Draw(screen, myanmarText, f, op)
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|
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if g.showOrigins {
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op := &text.LayoutOptions{}
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for _, g := range text.AppendGlyphs(nil, myanmarText, f, op) {
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vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
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vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
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}
|
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|
}
|
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}
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}
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{
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{
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const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
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const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
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@ -169,12 +201,20 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Size: 24,
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Size: 24,
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Language: language.Thai,
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Language: language.Thai,
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}
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}
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x, y := 20, 220
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x, y := 20, 230
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w, h := text.Measure(thaiText, f, 0)
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w, h := text.Measure(thaiText, f, 0)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
|
op := &text.DrawOptions{}
|
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op.GeoM.Translate(float64(x), float64(y))
|
op.GeoM.Translate(float64(x), float64(y))
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text.Draw(screen, thaiText, f, op)
|
text.Draw(screen, thaiText, f, op)
|
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|
|
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|
if g.showOrigins {
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|
op := &text.LayoutOptions{}
|
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|
for _, g := range text.AppendGlyphs(nil, thaiText, f, op) {
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|
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
|
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|
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
|
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|
}
|
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|
}
|
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}
|
}
|
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{
|
{
|
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const mongolianText = "ᠬᠦᠮᠦᠨ ᠪᠦᠷ ᠲᠥᠷᠥᠵᠦ ᠮᠡᠨᠳᠡᠯᠡᠬᠦ\nᠡᠷᠬᠡ ᠴᠢᠯᠥᠭᠡ ᠲᠡᠢ᠂ ᠠᠳᠠᠯᠢᠬᠠᠨ"
|
const mongolianText = "ᠬᠦᠮᠦᠨ ᠪᠦᠷ ᠲᠥᠷᠥᠵᠦ ᠮᠡᠨᠳᠡᠯᠡᠬᠦ\nᠡᠷᠬᠡ ᠴᠢᠯᠥᠭᠡ ᠲᠡᠢ᠂ ᠠᠳᠠᠯᠢᠬᠠᠨ"
|
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@ -187,13 +227,22 @@ func (g *Game) Draw(screen *ebiten.Image) {
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Script: language.MustParseScript("Mong"),
|
Script: language.MustParseScript("Mong"),
|
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}
|
}
|
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const lineSpacing = 48
|
const lineSpacing = 48
|
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x, y := 20, 280
|
x, y := 20, 290
|
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w, h := text.Measure(mongolianText, f, lineSpacing)
|
w, h := text.Measure(mongolianText, f, lineSpacing)
|
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
|
vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false)
|
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op := &text.DrawOptions{}
|
op := &text.DrawOptions{}
|
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op.GeoM.Translate(float64(x), float64(y))
|
op.GeoM.Translate(float64(x), float64(y))
|
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op.LineSpacing = lineSpacing
|
op.LineSpacing = lineSpacing
|
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text.Draw(screen, mongolianText, f, op)
|
text.Draw(screen, mongolianText, f, op)
|
||||||
|
|
||||||
|
if g.showOrigins {
|
||||||
|
op := &text.LayoutOptions{}
|
||||||
|
op.LineSpacing = lineSpacing
|
||||||
|
for _, g := range text.AppendGlyphs(nil, mongolianText, f, op) {
|
||||||
|
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
|
||||||
|
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…\nあHello World.あ"
|
const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…\nあHello World.あ"
|
||||||
@ -204,7 +253,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
|||||||
Language: language.Japanese,
|
Language: language.Japanese,
|
||||||
}
|
}
|
||||||
const lineSpacing = 48
|
const lineSpacing = 48
|
||||||
x, y := screenWidth-20, 280
|
x, y := screenWidth-20, 290
|
||||||
w, h := text.Measure(japaneseText, f, lineSpacing)
|
w, h := text.Measure(japaneseText, f, lineSpacing)
|
||||||
// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction.
|
// The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction.
|
||||||
vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
|
vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false)
|
||||||
@ -212,6 +261,15 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
|||||||
op.GeoM.Translate(float64(x), float64(y))
|
op.GeoM.Translate(float64(x), float64(y))
|
||||||
op.LineSpacing = lineSpacing
|
op.LineSpacing = lineSpacing
|
||||||
text.Draw(screen, japaneseText, f, op)
|
text.Draw(screen, japaneseText, f, op)
|
||||||
|
|
||||||
|
if g.showOrigins {
|
||||||
|
op := &text.LayoutOptions{}
|
||||||
|
op.LineSpacing = lineSpacing
|
||||||
|
for _, g := range text.AppendGlyphs(nil, japaneseText, f, op) {
|
||||||
|
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
|
||||||
|
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX+g.OriginOffsetX), float32(y)+float32(g.OriginY+g.OriginOffsetY), 2, color.RGBA{0, 0xff, 0, 0xff}, true)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -304,10 +304,11 @@ func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffse
|
|||||||
}
|
}
|
||||||
_, gs := g.Source.shape(line, g)
|
_, gs := g.Source.shape(line, g)
|
||||||
for _, glyph := range gs {
|
for _, glyph := range gs {
|
||||||
img, imgX, imgY := g.glyphImage(glyph, origin.Add(fixed.Point26_6{
|
o := origin.Add(fixed.Point26_6{
|
||||||
X: glyph.shapingGlyph.XOffset,
|
X: glyph.shapingGlyph.XOffset,
|
||||||
Y: -glyph.shapingGlyph.YOffset,
|
Y: -glyph.shapingGlyph.YOffset,
|
||||||
}))
|
})
|
||||||
|
img, imgX, imgY := g.glyphImage(glyph, o)
|
||||||
// Append a glyph even if img is nil.
|
// Append a glyph even if img is nil.
|
||||||
// This is necessary to return index information for control characters.
|
// This is necessary to return index information for control characters.
|
||||||
glyphs = append(glyphs, Glyph{
|
glyphs = append(glyphs, Glyph{
|
||||||
@ -317,6 +318,10 @@ func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffse
|
|||||||
Image: img,
|
Image: img,
|
||||||
X: float64(imgX),
|
X: float64(imgX),
|
||||||
Y: float64(imgY),
|
Y: float64(imgY),
|
||||||
|
OriginX: fixed26_6ToFloat64(origin.X),
|
||||||
|
OriginY: fixed26_6ToFloat64(origin.Y),
|
||||||
|
OriginOffsetX: fixed26_6ToFloat64(glyph.shapingGlyph.XOffset),
|
||||||
|
OriginOffsetY: fixed26_6ToFloat64(-glyph.shapingGlyph.YOffset),
|
||||||
})
|
})
|
||||||
origin = origin.Add(fixed.Point26_6{
|
origin = origin.Add(fixed.Point26_6{
|
||||||
X: glyph.shapingGlyph.XAdvance,
|
X: glyph.shapingGlyph.XAdvance,
|
||||||
|
@ -124,6 +124,10 @@ func (s *GoXFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset i
|
|||||||
Image: img,
|
Image: img,
|
||||||
X: float64(imgX),
|
X: float64(imgX),
|
||||||
Y: float64(imgY),
|
Y: float64(imgY),
|
||||||
|
OriginX: fixed26_6ToFloat64(origin.X),
|
||||||
|
OriginY: fixed26_6ToFloat64(origin.Y),
|
||||||
|
OriginOffsetX: 0,
|
||||||
|
OriginOffsetY: 0,
|
||||||
})
|
})
|
||||||
origin.X += a
|
origin.X += a
|
||||||
prevR = r
|
prevR = r
|
||||||
|
@ -141,6 +141,20 @@ type Glyph struct {
|
|||||||
// The position is determined in a sequence of characters given at AppendGlyphs.
|
// The position is determined in a sequence of characters given at AppendGlyphs.
|
||||||
// The position's origin is the first character's origin position.
|
// The position's origin is the first character's origin position.
|
||||||
Y float64
|
Y float64
|
||||||
|
|
||||||
|
// OriginX is the X position of the origin of this glyph.
|
||||||
|
OriginX float64
|
||||||
|
|
||||||
|
// OriginY is the Y position of the origin of this glyph.
|
||||||
|
OriginY float64
|
||||||
|
|
||||||
|
// OriginOffsetX is the adjustment value to the X position of the origin of this glyph.
|
||||||
|
// OriginOffsetX is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout.
|
||||||
|
OriginOffsetX float64
|
||||||
|
|
||||||
|
// OriginOffsetY is the adjustment value to the Y position of the origin of this glyph.
|
||||||
|
// OriginOffsetY is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout.
|
||||||
|
OriginOffsetY float64
|
||||||
}
|
}
|
||||||
|
|
||||||
// Advance returns the advanced distance from the origin position when rendering the given text with the given face.
|
// Advance returns the advanced distance from the origin position when rendering the given text with the given face.
|
||||||
@ -233,10 +247,7 @@ func Measure(text string, face Face, lineSpacingInPixels float64) (width, height
|
|||||||
// CacheGlyphs creates all such variations for one rune, while Draw and AppendGlyphs create only necessary glyphs.
|
// CacheGlyphs creates all such variations for one rune, while Draw and AppendGlyphs create only necessary glyphs.
|
||||||
//
|
//
|
||||||
// Draw and AppendGlyphs automatically create and cache necessary glyphs, so usually you don't have to call CacheGlyphs explicitly.
|
// Draw and AppendGlyphs automatically create and cache necessary glyphs, so usually you don't have to call CacheGlyphs explicitly.
|
||||||
// However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph cache and render it for each rune.
|
// If you really care about the performance, CacheGlyphs might be useful.
|
||||||
// This is very inefficient because creating a glyph image and rendering it are different operations
|
|
||||||
// (`(*ebiten.Image).WritePixels` and `(*ebiten.Image).DrawImage`) and can never be merged as one draw call.
|
|
||||||
// CacheGlyphs creates necessary glyphs without rendering them so that these operations are likely merged into one draw call regardless of the size of the text.
|
|
||||||
//
|
//
|
||||||
// CacheGlyphs is concurrent-safe.
|
// CacheGlyphs is concurrent-safe.
|
||||||
func CacheGlyphs(text string, face Face) {
|
func CacheGlyphs(text string, face Face) {
|
||||||
|
Loading…
Reference in New Issue
Block a user