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https://github.com/hajimehoshi/ebiten.git
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14 Commits
d168f149d9
...
0c5bd5d810
Author | SHA1 | Date | |
---|---|---|---|
|
0c5bd5d810 | ||
|
4b1c0526a7 | ||
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359e7b8597 | ||
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d1b9216ee1 | ||
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f02e9fd4d0 | ||
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f44640778d | ||
|
66a4b20bda | ||
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7f9d997175 | ||
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c90d02f8d4 | ||
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2b7d20e7da | ||
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d69bb04a56 | ||
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5f61cf00e5 | ||
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7f01f98200 | ||
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fe887e2565 |
@ -40,16 +40,9 @@ const (
|
||||
)
|
||||
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||||
type TextField struct {
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bounds image.Rectangle
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multilines bool
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text string
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selectionStart int
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selectionEnd int
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focused bool
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ch chan textinput.State
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end func()
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state textinput.State
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bounds image.Rectangle
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multilines bool
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field textinput.Field
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}
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func NewTextField(bounds image.Rectangle, multilines bool) *TextField {
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@ -63,17 +56,13 @@ func (t *TextField) Contains(x, y int) bool {
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return image.Pt(x, y).In(t.bounds)
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}
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|
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func (t *TextField) SetSelectionStartByCursorPosition(x, y int) (bool, error) {
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if err := t.cleanUp(); err != nil {
|
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return false, err
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}
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func (t *TextField) SetSelectionStartByCursorPosition(x, y int) bool {
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idx, ok := t.textIndexByCursorPosition(x, y)
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if !ok {
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return false, nil
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return false
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}
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t.selectionStart = idx
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t.selectionEnd = idx
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return true, nil
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t.field.SetSelection(idx, idx)
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return true
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}
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func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
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@ -97,20 +86,21 @@ func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
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var nlCount int
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var lineStart int
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var prevAdvance float64
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for i, r := range t.text {
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txt := t.field.Text()
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for i, r := range txt {
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var x0, x1 int
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currentAdvance := text.Advance(t.text[lineStart:i], fontFace)
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currentAdvance := text.Advance(txt[lineStart:i], fontFace)
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if lineStart < i {
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x0 = int((prevAdvance + currentAdvance) / 2)
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}
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if r == '\n' {
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x1 = int(math.MaxInt32)
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} else if i < len(t.text) {
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} else if i < len(txt) {
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nextI := i + 1
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for !utf8.ValidString(t.text[i:nextI]) {
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for !utf8.ValidString(txt[i:nextI]) {
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nextI++
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}
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nextAdvance := text.Advance(t.text[lineStart:nextI], fontFace)
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nextAdvance := text.Advance(txt[lineStart:nextI], fontFace)
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x1 = int((currentAdvance + nextAdvance) / 2)
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} else {
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x1 = int(currentAdvance)
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@ -127,146 +117,86 @@ func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
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}
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}
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|
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return len(t.text), true
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return len(txt), true
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}
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|
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func (t *TextField) Focus() {
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t.focused = true
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t.field.Focus()
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}
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|
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func (t *TextField) Blur() {
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t.focused = false
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}
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|
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func (t *TextField) cleanUp() error {
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if t.ch != nil {
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select {
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case state, ok := <-t.ch:
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if state.Error != nil {
|
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return state.Error
|
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}
|
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if ok && state.Committed {
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t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:]
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t.selectionStart += len(state.Text)
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t.selectionEnd = t.selectionStart
|
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t.state = textinput.State{}
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}
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t.state = state
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default:
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break
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}
|
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}
|
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if t.end != nil {
|
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t.end()
|
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t.ch = nil
|
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t.end = nil
|
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t.state = textinput.State{}
|
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}
|
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return nil
|
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t.field.Blur()
|
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}
|
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|
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func (t *TextField) Update() error {
|
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if !t.focused {
|
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// If the text field still has a session, read the last state and process it just in case.
|
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if err := t.cleanUp(); err != nil {
|
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return err
|
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}
|
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if !t.field.IsFocused() {
|
||||
return nil
|
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}
|
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|
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var processed bool
|
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|
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// Text inputting can happen multiple times in one tick (1/60[s] by default).
|
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// Handle all of them.
|
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for {
|
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if t.ch == nil {
|
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x, y := t.bounds.Min.X, t.bounds.Min.Y
|
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cx, cy := t.cursorPos()
|
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px, py := textFieldPadding()
|
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x += cx + px
|
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y += cy + py + int(fontFace.Metrics().HAscent)
|
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t.ch, t.end = textinput.Start(x, y)
|
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// Start returns nil for non-supported envrionments.
|
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if t.ch == nil {
|
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return nil
|
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}
|
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}
|
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|
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readchar:
|
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for {
|
||||
select {
|
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case state, ok := <-t.ch:
|
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if state.Error != nil {
|
||||
return state.Error
|
||||
}
|
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processed = true
|
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if !ok {
|
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t.ch = nil
|
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t.end = nil
|
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t.state = textinput.State{}
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break readchar
|
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}
|
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if state.Committed {
|
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t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:]
|
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t.selectionStart += len(state.Text)
|
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t.selectionEnd = t.selectionStart
|
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t.state = textinput.State{}
|
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continue
|
||||
}
|
||||
t.state = state
|
||||
default:
|
||||
break readchar
|
||||
}
|
||||
}
|
||||
|
||||
if t.ch == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
break
|
||||
x, y := t.bounds.Min.X, t.bounds.Min.Y
|
||||
cx, cy := t.cursorPos()
|
||||
px, py := textFieldPadding()
|
||||
x += cx + px
|
||||
y += cy + py + int(fontFace.Metrics().HAscent)
|
||||
handled, err := t.field.HandleInput(x, y)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if processed {
|
||||
if handled {
|
||||
return nil
|
||||
}
|
||||
|
||||
switch {
|
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case inpututil.IsKeyJustPressed(ebiten.KeyEnter):
|
||||
if t.multilines {
|
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t.text = t.text[:t.selectionStart] + "\n" + t.text[t.selectionEnd:]
|
||||
t.selectionStart += 1
|
||||
t.selectionEnd = t.selectionStart
|
||||
text := t.field.Text()
|
||||
selectionStart, selectionEnd := t.field.Selection()
|
||||
text = text[:selectionStart] + "\n" + text[selectionEnd:]
|
||||
selectionStart += len("\n")
|
||||
selectionEnd = selectionStart
|
||||
t.field.SetTextAndSelection(text, selectionStart, selectionEnd)
|
||||
}
|
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case inpututil.IsKeyJustPressed(ebiten.KeyBackspace):
|
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if t.selectionStart > 0 {
|
||||
text := t.field.Text()
|
||||
selectionStart, selectionEnd := t.field.Selection()
|
||||
if selectionStart != selectionEnd {
|
||||
text = text[:selectionStart] + text[selectionEnd:]
|
||||
} else if selectionStart > 0 {
|
||||
// TODO: Remove a grapheme instead of a code point.
|
||||
_, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart])
|
||||
t.text = t.text[:t.selectionStart-l] + t.text[t.selectionEnd:]
|
||||
t.selectionStart -= l
|
||||
_, l := utf8.DecodeLastRuneInString(text[:selectionStart])
|
||||
text = text[:selectionStart-l] + text[selectionEnd:]
|
||||
selectionStart -= l
|
||||
}
|
||||
t.selectionEnd = t.selectionStart
|
||||
selectionEnd = selectionStart
|
||||
t.field.SetTextAndSelection(text, selectionStart, selectionEnd)
|
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case inpututil.IsKeyJustPressed(ebiten.KeyLeft):
|
||||
if t.selectionStart > 0 {
|
||||
text := t.field.Text()
|
||||
selectionStart, _ := t.field.Selection()
|
||||
if selectionStart > 0 {
|
||||
// TODO: Remove a grapheme instead of a code point.
|
||||
_, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart])
|
||||
t.selectionStart -= l
|
||||
_, l := utf8.DecodeLastRuneInString(text[:selectionStart])
|
||||
selectionStart -= l
|
||||
}
|
||||
t.selectionEnd = t.selectionStart
|
||||
t.field.SetTextAndSelection(text, selectionStart, selectionStart)
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyRight):
|
||||
if t.selectionEnd < len(t.text) {
|
||||
text := t.field.Text()
|
||||
_, selectionEnd := t.field.Selection()
|
||||
if selectionEnd < len(text) {
|
||||
// TODO: Remove a grapheme instead of a code point.
|
||||
_, l := utf8.DecodeRuneInString(t.text[t.selectionEnd:])
|
||||
t.selectionEnd += l
|
||||
_, l := utf8.DecodeRuneInString(text[selectionEnd:])
|
||||
selectionEnd += l
|
||||
}
|
||||
t.selectionStart = t.selectionEnd
|
||||
t.field.SetTextAndSelection(text, selectionEnd, selectionEnd)
|
||||
}
|
||||
|
||||
if !t.multilines {
|
||||
orig := t.text
|
||||
orig := t.field.Text()
|
||||
new := strings.ReplaceAll(orig, "\n", "")
|
||||
if new != orig {
|
||||
t.selectionStart -= strings.Count(orig[:t.selectionStart], "\n")
|
||||
t.selectionEnd -= strings.Count(orig[:t.selectionEnd], "\n")
|
||||
selectionStart, selectionEnd := t.field.Selection()
|
||||
selectionStart -= strings.Count(orig[:selectionStart], "\n")
|
||||
selectionEnd -= strings.Count(orig[:selectionEnd], "\n")
|
||||
t.field.SetSelection(selectionStart, selectionEnd)
|
||||
}
|
||||
}
|
||||
|
||||
@ -276,17 +206,20 @@ func (t *TextField) Update() error {
|
||||
func (t *TextField) cursorPos() (int, int) {
|
||||
var nlCount int
|
||||
lastNLPos := -1
|
||||
for i, r := range t.text[:t.selectionStart] {
|
||||
txt := t.field.TextForRendering()
|
||||
selectionStart, _ := t.field.Selection()
|
||||
if s, _, ok := t.field.CompositionSelection(); ok {
|
||||
selectionStart += s
|
||||
}
|
||||
txt = txt[:selectionStart]
|
||||
for i, r := range txt {
|
||||
if r == '\n' {
|
||||
nlCount++
|
||||
lastNLPos = i
|
||||
}
|
||||
}
|
||||
|
||||
txt := t.text[lastNLPos+1 : t.selectionStart]
|
||||
if t.state.Text != "" {
|
||||
txt += t.state.Text[:t.state.CompositionSelectionStartInBytes]
|
||||
}
|
||||
txt = txt[lastNLPos+1:]
|
||||
x := int(text.Advance(txt, fontFace))
|
||||
y := nlCount * int(fontFace.Metrics().HLineGap+fontFace.Metrics().HAscent+fontFace.Metrics().HDescent)
|
||||
return x, y
|
||||
@ -295,13 +228,14 @@ func (t *TextField) cursorPos() (int, int) {
|
||||
func (t *TextField) Draw(screen *ebiten.Image) {
|
||||
vector.DrawFilledRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), color.White, false)
|
||||
var clr color.Color = color.Black
|
||||
if t.focused {
|
||||
if t.field.IsFocused() {
|
||||
clr = color.RGBA{0, 0, 0xff, 0xff}
|
||||
}
|
||||
vector.StrokeRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), 1, clr, false)
|
||||
|
||||
px, py := textFieldPadding()
|
||||
if t.focused && t.selectionStart >= 0 {
|
||||
selectionStart, _ := t.field.Selection()
|
||||
if t.field.IsFocused() && selectionStart >= 0 {
|
||||
x, y := t.bounds.Min.X, t.bounds.Min.Y
|
||||
cx, cy := t.cursorPos()
|
||||
x += px + cx
|
||||
@ -310,18 +244,13 @@ func (t *TextField) Draw(screen *ebiten.Image) {
|
||||
vector.StrokeLine(screen, float32(x), float32(y), float32(x), float32(y+h), 1, color.Black, false)
|
||||
}
|
||||
|
||||
shownText := t.text
|
||||
if t.focused && t.state.Text != "" {
|
||||
shownText = t.text[:t.selectionStart] + t.state.Text + t.text[t.selectionEnd:]
|
||||
}
|
||||
|
||||
tx := t.bounds.Min.X + px
|
||||
ty := t.bounds.Min.Y + py
|
||||
op := &text.DrawOptions{}
|
||||
op.GeoM.Translate(float64(tx), float64(ty))
|
||||
op.ColorScale.ScaleWithColor(color.Black)
|
||||
op.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
|
||||
text.Draw(screen, shownText, fontFace, op)
|
||||
text.Draw(screen, t.field.TextForRendering(), fontFace, op)
|
||||
}
|
||||
|
||||
const textFieldHeight = 24
|
||||
@ -353,9 +282,7 @@ func (g *Game) Update() error {
|
||||
for _, tf := range g.textFields {
|
||||
if tf.Contains(x, y) {
|
||||
tf.Focus()
|
||||
if _, err := tf.SetSelectionStartByCursorPosition(x, y); err != nil {
|
||||
return err
|
||||
}
|
||||
tf.SetSelectionStartByCursorPosition(x, y)
|
||||
} else {
|
||||
tf.Blur()
|
||||
}
|
||||
|
246
exp/textinput/field.go
Normal file
246
exp/textinput/field.go
Normal file
@ -0,0 +1,246 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package textinput
|
||||
|
||||
import (
|
||||
"sync"
|
||||
)
|
||||
|
||||
var (
|
||||
theFocusedField *Field
|
||||
theFocusedFieldM sync.Mutex
|
||||
)
|
||||
|
||||
func focusField(f *Field) {
|
||||
var origField *Field
|
||||
defer func() {
|
||||
if origField != nil {
|
||||
origField.cleanUp()
|
||||
}
|
||||
}()
|
||||
|
||||
theFocusedFieldM.Lock()
|
||||
defer theFocusedFieldM.Unlock()
|
||||
if theFocusedField == f {
|
||||
return
|
||||
}
|
||||
origField = theFocusedField
|
||||
theFocusedField = f
|
||||
}
|
||||
|
||||
func blurField(f *Field) {
|
||||
var origField *Field
|
||||
defer func() {
|
||||
if origField != nil {
|
||||
origField.cleanUp()
|
||||
}
|
||||
}()
|
||||
|
||||
theFocusedFieldM.Lock()
|
||||
defer theFocusedFieldM.Unlock()
|
||||
if theFocusedField != f {
|
||||
return
|
||||
}
|
||||
origField = theFocusedField
|
||||
theFocusedField = nil
|
||||
}
|
||||
|
||||
func isFieldFocused(f *Field) bool {
|
||||
theFocusedFieldM.Lock()
|
||||
defer theFocusedFieldM.Unlock()
|
||||
return theFocusedField == f
|
||||
}
|
||||
|
||||
// Field is a region accepting text inputting with IME.
|
||||
//
|
||||
// Field is not focused by default. You have to call Focus when you start text inputting.
|
||||
//
|
||||
// Field is a wrapper of the low-level API like Start.
|
||||
//
|
||||
// For an actual usage, see the examples "textinput".
|
||||
type Field struct {
|
||||
text string
|
||||
selectionStart int
|
||||
selectionEnd int
|
||||
|
||||
ch chan State
|
||||
end func()
|
||||
state State
|
||||
err error
|
||||
}
|
||||
|
||||
// HandleInput updates the field state.
|
||||
// HandleInput must be called every tick, i.e., every HandleInput, when Field is focused.
|
||||
// HandleInput takes a position where an IME window is shown if needed.
|
||||
//
|
||||
// HandleInput returns whether the text inputting is handled or not.
|
||||
// If HandleInput returns true, a Field user should not handle further input events.
|
||||
//
|
||||
// HandleInput returns an error when handling input causes an error.
|
||||
func (f *Field) HandleInput(x, y int) (handled bool, err error) {
|
||||
if f.err != nil {
|
||||
return false, f.err
|
||||
}
|
||||
if !f.IsFocused() {
|
||||
return false, nil
|
||||
}
|
||||
|
||||
// Text inputting can happen multiple times in one tick (1/60[s] by default).
|
||||
// Handle all of them.
|
||||
for {
|
||||
if f.ch == nil {
|
||||
// TODO: On iOS Safari, Start doesn't work as expected (#2898).
|
||||
// Handle a click event and focus the textarea there.
|
||||
f.ch, f.end = Start(x, y)
|
||||
// Start returns nil for non-supported envrionments.
|
||||
if f.ch == nil {
|
||||
return true, nil
|
||||
}
|
||||
}
|
||||
|
||||
readchar:
|
||||
for {
|
||||
select {
|
||||
case state, ok := <-f.ch:
|
||||
if state.Error != nil {
|
||||
f.err = state.Error
|
||||
return false, f.err
|
||||
}
|
||||
handled = true
|
||||
if !ok {
|
||||
f.ch = nil
|
||||
f.end = nil
|
||||
f.state = State{}
|
||||
break readchar
|
||||
}
|
||||
if state.Committed {
|
||||
f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
|
||||
f.selectionStart += len(state.Text)
|
||||
f.selectionEnd = f.selectionStart
|
||||
f.state = State{}
|
||||
continue
|
||||
}
|
||||
f.state = state
|
||||
default:
|
||||
break readchar
|
||||
}
|
||||
}
|
||||
|
||||
if f.ch == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// Focus focuses the field.
|
||||
// A Field has to be focused to start text inputting.
|
||||
//
|
||||
// There can be only one Field that is focused at the same time.
|
||||
// When Focus is called and there is already a focused field, Focus removes the focus of that.
|
||||
func (f *Field) Focus() {
|
||||
focusField(f)
|
||||
}
|
||||
|
||||
// Blur removes the focus from the field.
|
||||
func (f *Field) Blur() {
|
||||
blurField(f)
|
||||
}
|
||||
|
||||
// IsFocused reports whether the field is focused or not.
|
||||
func (f *Field) IsFocused() bool {
|
||||
return isFieldFocused(f)
|
||||
}
|
||||
|
||||
func (f *Field) cleanUp() {
|
||||
if f.err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// If the text field still has a session, read the last state and process it just in case.
|
||||
if f.ch != nil {
|
||||
select {
|
||||
case state, ok := <-f.ch:
|
||||
if state.Error != nil {
|
||||
f.err = state.Error
|
||||
return
|
||||
}
|
||||
if ok && state.Committed {
|
||||
f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
|
||||
f.selectionStart += len(state.Text)
|
||||
f.selectionEnd = f.selectionStart
|
||||
f.state = State{}
|
||||
}
|
||||
f.state = state
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if f.end != nil {
|
||||
f.end()
|
||||
f.ch = nil
|
||||
f.end = nil
|
||||
f.state = State{}
|
||||
}
|
||||
}
|
||||
|
||||
// Selection returns the current selection range in bytes.
|
||||
func (f *Field) Selection() (start, end int) {
|
||||
return f.selectionStart, f.selectionEnd
|
||||
}
|
||||
|
||||
// CompositionSelection returns the current composition selection in bytes if a text is composited.
|
||||
// If a text is not composited, this returns 0s and false.
|
||||
// The returned values indicate relative positions in bytes where the current composition text's start is 0.
|
||||
func (f *Field) CompositionSelection() (start, end int, ok bool) {
|
||||
if f.IsFocused() && f.state.Text != "" {
|
||||
return f.state.CompositionSelectionStartInBytes, f.state.CompositionSelectionEndInBytes, true
|
||||
}
|
||||
return 0, 0, false
|
||||
}
|
||||
|
||||
// SetSelection sets the selection range.
|
||||
func (f *Field) SetSelection(start, end int) {
|
||||
f.cleanUp()
|
||||
f.selectionStart = start
|
||||
f.selectionEnd = end
|
||||
}
|
||||
|
||||
// Text returns the current text.
|
||||
// The returned value doesn't include compositing texts.
|
||||
func (f *Field) Text() string {
|
||||
return f.text
|
||||
}
|
||||
|
||||
// TextForRendering returns the text for rendering.
|
||||
// The returned value includes compositing texts.
|
||||
func (f *Field) TextForRendering() string {
|
||||
if f.IsFocused() && f.state.Text != "" {
|
||||
return f.text[:f.selectionStart] + f.state.Text + f.text[f.selectionEnd:]
|
||||
}
|
||||
return f.text
|
||||
}
|
||||
|
||||
// SetTextAndSelection sets the text and the selection range.
|
||||
func (f *Field) SetTextAndSelection(text string, selectionStart, selectionEnd int) {
|
||||
f.cleanUp()
|
||||
f.text = text
|
||||
f.selectionStart = selectionStart
|
||||
f.selectionEnd = selectionEnd
|
||||
}
|
@ -25,6 +25,8 @@ import (
|
||||
)
|
||||
|
||||
// State represents the current state of text inputting.
|
||||
//
|
||||
// State is the low-level API. For most use cases, Field is easier to use.
|
||||
type State struct {
|
||||
// Text represents the current inputting text.
|
||||
Text string
|
||||
@ -45,6 +47,8 @@ type State struct {
|
||||
// Start starts text inputting.
|
||||
// Start returns a channel to send the state repeatedly, and a function to end the text inputting.
|
||||
//
|
||||
// Start is the low-leve API. For most use cases, Field is easier to use.
|
||||
//
|
||||
// Start returns nil and nil if the current environment doesn't support this package.
|
||||
func Start(x, y int) (states chan State, close func()) {
|
||||
cx, cy := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(x), float64(y))
|
||||
|
165
internal/shader/delayed.go
Normal file
165
internal/shader/delayed.go
Normal file
@ -0,0 +1,165 @@
|
||||
// Copyright 2024 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package shader
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
gconstant "go/constant"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
type delayedTypeValidator interface {
|
||||
Validate(t shaderir.Type) (shaderir.Type, bool)
|
||||
IsValidated() (shaderir.Type, bool)
|
||||
Error() string
|
||||
}
|
||||
|
||||
func isArgDefaultTypeInt(f shaderir.BuiltinFunc) bool {
|
||||
return f == shaderir.IntF || f == shaderir.IVec2F || f == shaderir.IVec3F || f == shaderir.IVec4F
|
||||
}
|
||||
|
||||
func isIntType(t shaderir.Type) bool {
|
||||
return t.Main == shaderir.Int || t.IsIntVector()
|
||||
}
|
||||
|
||||
func (cs *compileState) ValidateDefaultTypesForExpr(block *block, expr shaderir.Expr, t shaderir.Type) shaderir.Type {
|
||||
if check, ok := cs.delayedTypeCheks[expr.Ast]; ok {
|
||||
if resT, ok := check.IsValidated(); ok {
|
||||
return resT
|
||||
}
|
||||
resT, ok := check.Validate(t)
|
||||
if !ok {
|
||||
return shaderir.Type{Main: shaderir.None}
|
||||
}
|
||||
return resT
|
||||
}
|
||||
|
||||
switch expr.Type {
|
||||
case shaderir.LocalVariable:
|
||||
return block.vars[expr.Index].typ
|
||||
|
||||
case shaderir.Binary:
|
||||
left := expr.Exprs[0]
|
||||
right := expr.Exprs[1]
|
||||
|
||||
leftType := cs.ValidateDefaultTypesForExpr(block, left, t)
|
||||
rightType := cs.ValidateDefaultTypesForExpr(block, right, t)
|
||||
|
||||
// Usure about top-level type, try to validate by neighbour type
|
||||
// The same work is done twice. Can it be optimized?
|
||||
if t.Main == shaderir.None {
|
||||
cs.ValidateDefaultTypesForExpr(block, left, rightType)
|
||||
cs.ValidateDefaultTypesForExpr(block, right, leftType)
|
||||
}
|
||||
case shaderir.Call:
|
||||
fun := expr.Exprs[0]
|
||||
if fun.Type == shaderir.BuiltinFuncExpr {
|
||||
if isArgDefaultTypeInt(fun.BuiltinFunc) {
|
||||
for _, e := range expr.Exprs[1:] {
|
||||
cs.ValidateDefaultTypesForExpr(block, e, shaderir.Type{Main: shaderir.Int})
|
||||
}
|
||||
return shaderir.Type{Main: shaderir.Int}
|
||||
}
|
||||
|
||||
for _, e := range expr.Exprs[1:] {
|
||||
cs.ValidateDefaultTypesForExpr(block, e, shaderir.Type{Main: shaderir.Float})
|
||||
}
|
||||
return shaderir.Type{Main: shaderir.Float}
|
||||
}
|
||||
|
||||
if fun.Type == shaderir.FunctionExpr {
|
||||
args := cs.funcs[fun.Index].ir.InParams
|
||||
|
||||
for i, e := range expr.Exprs[1:] {
|
||||
cs.ValidateDefaultTypesForExpr(block, e, args[i])
|
||||
}
|
||||
|
||||
retT := cs.funcs[fun.Index].ir.Return
|
||||
|
||||
return retT
|
||||
}
|
||||
}
|
||||
|
||||
return shaderir.Type{Main: shaderir.None}
|
||||
}
|
||||
|
||||
func (cs *compileState) ValidateDefaultTypes(block *block, stmt shaderir.Stmt) {
|
||||
switch stmt.Type {
|
||||
case shaderir.Assign:
|
||||
left := stmt.Exprs[0]
|
||||
right := stmt.Exprs[1]
|
||||
if left.Type == shaderir.LocalVariable {
|
||||
varType := block.vars[left.Index].typ
|
||||
// Type is not explicitly specified
|
||||
if stmt.IsTypeGuessed {
|
||||
varType = shaderir.Type{Main: shaderir.None}
|
||||
}
|
||||
cs.ValidateDefaultTypesForExpr(block, right, varType)
|
||||
}
|
||||
case shaderir.ExprStmt:
|
||||
for _, e := range stmt.Exprs {
|
||||
cs.ValidateDefaultTypesForExpr(block, e, shaderir.Type{Main: shaderir.None})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type delayedShiftValidator struct {
|
||||
shiftType shaderir.Op
|
||||
value gconstant.Value
|
||||
validated bool
|
||||
closestUnknown bool
|
||||
failed bool
|
||||
}
|
||||
|
||||
func (d *delayedShiftValidator) IsValidated() (shaderir.Type, bool) {
|
||||
if d.failed {
|
||||
return shaderir.Type{}, false
|
||||
}
|
||||
if d.validated {
|
||||
return shaderir.Type{Main: shaderir.Int}, true
|
||||
}
|
||||
// If only matched with None
|
||||
if d.closestUnknown {
|
||||
// Was it originally represented by an int constant?
|
||||
if d.value.Kind() == gconstant.Int {
|
||||
return shaderir.Type{Main: shaderir.Int}, true
|
||||
}
|
||||
}
|
||||
return shaderir.Type{}, false
|
||||
}
|
||||
|
||||
func (d *delayedShiftValidator) Validate(t shaderir.Type) (shaderir.Type, bool) {
|
||||
if d.validated {
|
||||
return shaderir.Type{Main: shaderir.Int}, true
|
||||
}
|
||||
if isIntType(t) {
|
||||
d.validated = true
|
||||
return shaderir.Type{Main: shaderir.Int}, true
|
||||
}
|
||||
if t.Main == shaderir.None {
|
||||
d.closestUnknown = true
|
||||
return t, true
|
||||
}
|
||||
return shaderir.Type{Main: shaderir.None}, false
|
||||
}
|
||||
|
||||
func (d *delayedShiftValidator) Error() string {
|
||||
st := "left shift"
|
||||
if d.shiftType == shaderir.RightShift {
|
||||
st = "right shift"
|
||||
}
|
||||
return fmt.Sprintf("left operand for %s should be int", st)
|
||||
}
|
@ -36,7 +36,7 @@ func canTruncateToFloat(v gconstant.Value) bool {
|
||||
|
||||
var textureVariableRe = regexp.MustCompile(`\A__t(\d+)\z`)
|
||||
|
||||
func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, markLocalVariableUsed bool) ([]shaderir.Expr, []shaderir.Type, []shaderir.Stmt, bool) {
|
||||
func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, markLocalVariableUsed bool) (rexpr []shaderir.Expr, rtype []shaderir.Type, rstmt []shaderir.Stmt, ok bool) {
|
||||
switch e := expr.(type) {
|
||||
case *ast.BasicLit:
|
||||
switch e.Kind {
|
||||
@ -105,7 +105,14 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
|
||||
}
|
||||
|
||||
// Resolve untyped constants.
|
||||
l, r, ok := shaderir.ResolveUntypedConstsForBinaryOp(lhs[0].Const, rhs[0].Const, lhst, rhst)
|
||||
var l gconstant.Value
|
||||
var r gconstant.Value
|
||||
origLvalue := lhs[0].Const
|
||||
if op2 == shaderir.LeftShift || op2 == shaderir.RightShift {
|
||||
l, r, ok = shaderir.ResolveUntypedConstsForBitShiftOp(lhs[0].Const, rhs[0].Const, lhst, rhst)
|
||||
} else {
|
||||
l, r, ok = shaderir.ResolveUntypedConstsForBinaryOp(lhs[0].Const, rhs[0].Const, lhst, rhst)
|
||||
}
|
||||
if !ok {
|
||||
// TODO: Show a better type name for untyped constants.
|
||||
cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), op, rhst.String()))
|
||||
@ -113,27 +120,49 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
|
||||
}
|
||||
lhs[0].Const, rhs[0].Const = l, r
|
||||
|
||||
// If either is typed, resolve the other type.
|
||||
// If both are untyped, keep them untyped.
|
||||
if lhst.Main != shaderir.None || rhst.Main != shaderir.None {
|
||||
if lhs[0].Const != nil {
|
||||
switch lhs[0].Const.Kind() {
|
||||
case gconstant.Float:
|
||||
lhst = shaderir.Type{Main: shaderir.Float}
|
||||
case gconstant.Int:
|
||||
if op2 == shaderir.LeftShift || op2 == shaderir.RightShift {
|
||||
if !(lhst.Main == shaderir.None && rhst.Main == shaderir.None) {
|
||||
// If both are const
|
||||
if rhs[0].Const != nil && (rhst.Main == shaderir.None || lhs[0].Const != nil) {
|
||||
rhst = shaderir.Type{Main: shaderir.Int}
|
||||
}
|
||||
|
||||
// If left is untyped const
|
||||
if lhst.Main == shaderir.None && lhs[0].Const != nil {
|
||||
lhst = shaderir.Type{Main: shaderir.Int}
|
||||
case gconstant.Bool:
|
||||
lhst = shaderir.Type{Main: shaderir.Bool}
|
||||
// Left should be implicitly converted to the type it would assume if the shift expression were replaced by its left operand alone.
|
||||
if rhs[0].Const == nil {
|
||||
defer func() {
|
||||
if ok {
|
||||
cs.addDelayedTypeCheck(expr, &delayedShiftValidator{value: origLvalue})
|
||||
}
|
||||
}()
|
||||
}
|
||||
}
|
||||
}
|
||||
if rhs[0].Const != nil {
|
||||
switch rhs[0].Const.Kind() {
|
||||
case gconstant.Float:
|
||||
rhst = shaderir.Type{Main: shaderir.Float}
|
||||
case gconstant.Int:
|
||||
rhst = shaderir.Type{Main: shaderir.Int}
|
||||
case gconstant.Bool:
|
||||
rhst = shaderir.Type{Main: shaderir.Bool}
|
||||
} else {
|
||||
// If either is typed, resolve the other type.
|
||||
// If both are untyped, keep them untyped.
|
||||
if lhst.Main != shaderir.None || rhst.Main != shaderir.None {
|
||||
if lhs[0].Const != nil {
|
||||
switch lhs[0].Const.Kind() {
|
||||
case gconstant.Float:
|
||||
lhst = shaderir.Type{Main: shaderir.Float}
|
||||
case gconstant.Int:
|
||||
lhst = shaderir.Type{Main: shaderir.Int}
|
||||
case gconstant.Bool:
|
||||
lhst = shaderir.Type{Main: shaderir.Bool}
|
||||
}
|
||||
}
|
||||
if rhs[0].Const != nil {
|
||||
switch rhs[0].Const.Kind() {
|
||||
case gconstant.Float:
|
||||
rhst = shaderir.Type{Main: shaderir.Float}
|
||||
case gconstant.Int:
|
||||
rhst = shaderir.Type{Main: shaderir.Int}
|
||||
case gconstant.Bool:
|
||||
rhst = shaderir.Type{Main: shaderir.Bool}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -153,6 +182,13 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
|
||||
v = gconstant.MakeBool(b)
|
||||
case token.EQL, token.NEQ, token.LSS, token.LEQ, token.GTR, token.GEQ:
|
||||
v = gconstant.MakeBool(gconstant.Compare(lhs[0].Const, op, rhs[0].Const))
|
||||
case token.SHL, token.SHR:
|
||||
shift, ok := gconstant.Int64Val(rhs[0].Const)
|
||||
if !ok {
|
||||
cs.addError(e.Pos(), fmt.Sprintf("unexpected %s type for: %s", rhs[0].Const.String(), e.Op))
|
||||
} else {
|
||||
v = gconstant.Shift(lhs[0].Const, op, uint(shift))
|
||||
}
|
||||
default:
|
||||
v = gconstant.BinaryOp(lhs[0].Const, op, rhs[0].Const)
|
||||
}
|
||||
@ -169,6 +205,7 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
|
||||
{
|
||||
Type: shaderir.Binary,
|
||||
Op: op2,
|
||||
Ast: expr,
|
||||
Exprs: []shaderir.Expr{lhs[0], rhs[0]},
|
||||
},
|
||||
}, []shaderir.Type{t}, stmts, true
|
||||
|
@ -61,6 +61,8 @@ type compileState struct {
|
||||
|
||||
varyingParsed bool
|
||||
|
||||
delayedTypeCheks map[ast.Expr]delayedTypeValidator
|
||||
|
||||
errs []string
|
||||
}
|
||||
|
||||
@ -82,6 +84,13 @@ func (cs *compileState) findUniformVariable(name string) (int, bool) {
|
||||
return 0, false
|
||||
}
|
||||
|
||||
func (cs *compileState) addDelayedTypeCheck(at ast.Expr, check delayedTypeValidator) {
|
||||
if cs.delayedTypeCheks == nil {
|
||||
cs.delayedTypeCheks = make(map[ast.Expr]delayedTypeValidator, 1)
|
||||
}
|
||||
cs.delayedTypeCheks[at] = check
|
||||
}
|
||||
|
||||
type typ struct {
|
||||
name string
|
||||
ir shaderir.Type
|
||||
|
@ -49,6 +49,10 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
if !ok {
|
||||
return nil, false
|
||||
}
|
||||
for i := range ss {
|
||||
ss[i].IsTypeGuessed = true
|
||||
}
|
||||
|
||||
stmts = append(stmts, ss...)
|
||||
case token.ASSIGN:
|
||||
if len(stmt.Lhs) != len(stmt.Rhs) && len(stmt.Rhs) != 1 {
|
||||
@ -60,7 +64,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
return nil, false
|
||||
}
|
||||
stmts = append(stmts, ss...)
|
||||
case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN, token.AND_ASSIGN, token.OR_ASSIGN, token.XOR_ASSIGN, token.AND_NOT_ASSIGN:
|
||||
case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN, token.AND_ASSIGN, token.OR_ASSIGN, token.XOR_ASSIGN, token.AND_NOT_ASSIGN, token.SHL_ASSIGN, token.SHR_ASSIGN:
|
||||
rhs, rts, ss, ok := cs.parseExpr(block, fname, stmt.Rhs[0], true)
|
||||
if !ok {
|
||||
return nil, false
|
||||
@ -100,6 +104,10 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
op = shaderir.Or
|
||||
case token.XOR_ASSIGN:
|
||||
op = shaderir.Xor
|
||||
case token.SHL_ASSIGN:
|
||||
op = shaderir.LeftShift
|
||||
case token.SHR_ASSIGN:
|
||||
op = shaderir.RightShift
|
||||
default:
|
||||
cs.addError(stmt.Pos(), fmt.Sprintf("unexpected token: %s", stmt.Tok))
|
||||
return nil, false
|
||||
@ -110,7 +118,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator / not defined on %s", rts[0].String()))
|
||||
return nil, false
|
||||
}
|
||||
if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor {
|
||||
if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor || op == shaderir.LeftShift || op == shaderir.RightShift {
|
||||
if lts[0].Main != shaderir.Int && !lts[0].IsIntVector() {
|
||||
cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
|
||||
}
|
||||
@ -137,7 +145,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
}
|
||||
}
|
||||
case shaderir.Float:
|
||||
if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor {
|
||||
if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor || op == shaderir.LeftShift || op == shaderir.RightShift {
|
||||
cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
|
||||
} else if rhs[0].Const != nil &&
|
||||
(rts[0].Main == shaderir.None || rts[0].Main == shaderir.Float) &&
|
||||
@ -148,7 +156,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
return nil, false
|
||||
}
|
||||
case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4, shaderir.Mat2, shaderir.Mat3, shaderir.Mat4:
|
||||
if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor {
|
||||
if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor || op == shaderir.LeftShift || op == shaderir.RightShift {
|
||||
cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
|
||||
} else if (op == shaderir.MatrixMul || op == shaderir.Div) &&
|
||||
(rts[0].Main == shaderir.Float ||
|
||||
@ -469,6 +477,25 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
||||
cs.addError(stmt.Pos(), fmt.Sprintf("unexpected statement: %#v", stmt))
|
||||
return nil, false
|
||||
}
|
||||
|
||||
// Need to run delayed checks
|
||||
if len(cs.delayedTypeCheks) != 0 {
|
||||
for _, st := range stmts {
|
||||
cs.ValidateDefaultTypes(block, st)
|
||||
}
|
||||
|
||||
// Collect all errors first
|
||||
foundErr := false
|
||||
for s, v := range cs.delayedTypeCheks {
|
||||
if _, ok := v.IsValidated(); !ok {
|
||||
foundErr = true
|
||||
cs.addError(s.Pos(), v.Error())
|
||||
}
|
||||
}
|
||||
if foundErr {
|
||||
return nil, false
|
||||
}
|
||||
}
|
||||
return stmts, true
|
||||
}
|
||||
|
||||
|
@ -1314,6 +1314,263 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
}
|
||||
}
|
||||
|
||||
// Issue: #2755
|
||||
func TestSyntaxOperatorShift(t *testing.T) {
|
||||
cases := []struct {
|
||||
stmt string
|
||||
err bool
|
||||
}{
|
||||
{stmt: "b := 2.0; a := 1.0 << 2.0 == b; _ = a", err: false},
|
||||
{stmt: "s := 1; b := 2.0; a := 1.0<<s == b; _ = a", err: true},
|
||||
{stmt: "s := 1; b := 2; a := 1.0<<s == b; _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0<<s + ivec2(3.0<<s); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0<<s + vec2(3); _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2.0<<s + ivec2(3); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0<<s + foo_int_int(3.0<<s); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0<<s + 3.0<<s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2<<s + 3.0<<s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2.0<<s + 3<<s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2<<s + 3<<s; _ = a", err: false},
|
||||
{stmt: "s := 1; foo_multivar(0, 0, 2<<s)", err: false},
|
||||
{stmt: "s := 1; foo_multivar(0, 2.0<<s, 0)", err: true},
|
||||
{stmt: "s := 1; foo_multivar(2.0<<s, 0, 0)", err: false},
|
||||
{stmt: "s := 1; a := foo_multivar(2.0<<s, 0, 0); _ = a", err: false},
|
||||
{stmt: "s := 1; a := foo_multivar(0, 2.0<<s, 0); _ = a", err: true},
|
||||
{stmt: "s := 1; a := foo_multivar(0, 0, 2.0<<s); _ = a", err: false},
|
||||
{stmt: "a := foo_multivar(0, 0, 1.0<<2.0); _ = a", err: false},
|
||||
{stmt: "a := foo_multivar(0, 1.0<<2.0, 0); _ = a", err: false},
|
||||
{stmt: "s := 1; a := int(1) + 1.0<<s + int(float(1<<s)); _ = a", err: true},
|
||||
{stmt: "s := 1; var a int = 1.0 << 2.0 << 3.0 << 4.0 << s; _ = a", err: false},
|
||||
{stmt: "s := 1; var a float = 1 << 1 << 1 << 1 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1 << s + 1.2; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 1.0 << s + 1.2; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 1.0 << s + foo_float_float(2); _ = a", err: true},
|
||||
{stmt: "s := 1; a := 1.0 << s + foo_float_int(2); _ = a", err: false},
|
||||
{stmt: "s := 1; a := foo_float_int(1.0<<s) + foo_float_int(2); _ = a", err: true},
|
||||
{stmt: "s := 1; a := foo_int_float(1<<s) + foo_int_float(2); _ = a", err: false},
|
||||
{stmt: "s := 1; a := foo_int_int(1<<s) + foo_int_int(2); _ = a", err: false},
|
||||
{stmt: "s := 1; t := 2.0; a := t + 1.0 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; t := 2; a := t + 1.0 << s; _ = a", err: false},
|
||||
{stmt: "s := 1; b := 1 << s; _ = b", err: false},
|
||||
{stmt: "var a = 1; b := a << 2.0; _ = b", err: false},
|
||||
{stmt: "s := 1; var a float; a = 1 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = float(1.0 << s); _ = a", err: true},
|
||||
{stmt: "s := 1; var a int = int(1 << s); _ = a", err: false},
|
||||
{stmt: "s := 1; var a int = int(1.0 << s); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 1 << s; _ = a", err: false},
|
||||
{stmt: "s := 1; a := 1.0 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := int(1.0 << s); _ = a", err: false},
|
||||
{stmt: "s := 1; var a float = float(1.0 << s); _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1.0 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1 << s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a int = 1.0 << s; _ = a", err: false},
|
||||
{stmt: "s := 1; var a int = 1 << s; _ = a", err: false},
|
||||
{stmt: "var a float = 1.0 << 2.0; _ = a", err: false},
|
||||
{stmt: "var a int = 1.0 << 2; _ = a", err: false},
|
||||
{stmt: "var a float = 1.0 << 2; _ = a", err: false},
|
||||
{stmt: "a := 1 << 2.0; _ = a", err: false},
|
||||
{stmt: "a := 1.0 << 2; _ = a", err: false},
|
||||
{stmt: "a := 1.0 << 2.0; _ = a", err: false},
|
||||
{stmt: "a := 1 << 2; _ = a", err: false},
|
||||
{stmt: "a := float(1.0) << 2; _ = a", err: true},
|
||||
{stmt: "a := 1 << float(2.0); _ = a", err: false},
|
||||
{stmt: "a := 1.0 << float(2.0); _ = a", err: false},
|
||||
{stmt: "a := ivec2(1) << 2; _ = a", err: false},
|
||||
{stmt: "a := 1 << ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) << float(2.0); _ = a", err: true},
|
||||
{stmt: "a := float(1.0) << ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) << ivec2(2); _ = a", err: false},
|
||||
{stmt: "a := ivec3(1) << ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) << ivec3(2); _ = a", err: true},
|
||||
{stmt: "a := 1 << vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) << 2; _ = a", err: true},
|
||||
{stmt: "a := float(1.0) << vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) << float(2.0); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) << vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) << vec3(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1) << vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) << ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) << vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1) << ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) << vec3(2); _ = a", err: true},
|
||||
|
||||
{stmt: "b := 2.0; a := 1.0 >> 2.0 == b; _ = a", err: false},
|
||||
{stmt: "s := 1; b := 2.0; a := 1.0>>s == b; _ = a", err: true},
|
||||
{stmt: "s := 1; b := 2; a := 1.0>>s == b; _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0>>s + ivec2(3.0>>s); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0>>s + vec2(3); _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2.0>>s + ivec2(3); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0>>s + foo_int_int(3.0>>s); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 2.0>>s + 3.0>>s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2>>s + 3.0>>s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2.0>>s + 3>>s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 2>>s + 3>>s; _ = a", err: false},
|
||||
{stmt: "s := 1; foo_multivar(0, 0, 2>>s)", err: false},
|
||||
{stmt: "s := 1; foo_multivar(0, 2.0>>s, 0)", err: true},
|
||||
{stmt: "s := 1; foo_multivar(2.0>>s, 0, 0)", err: false},
|
||||
{stmt: "s := 1; a := foo_multivar(2.0>>s, 0, 0); _ = a", err: false},
|
||||
{stmt: "s := 1; a := foo_multivar(0, 2.0>>s, 0); _ = a", err: true},
|
||||
{stmt: "s := 1; a := foo_multivar(0, 0, 2.0>>s); _ = a", err: false},
|
||||
{stmt: "a := foo_multivar(0, 0, 1.0>>2.0); _ = a", err: false},
|
||||
{stmt: "a := foo_multivar(0, 1.0>>2.0, 0); _ = a", err: false},
|
||||
{stmt: "s := 1; a := int(1) + 1.0>>s + int(float(1>>s)); _ = a", err: true},
|
||||
{stmt: "s := 1; var a int = 1.0 >> 2.0 >> 3.0 >> 4.0 >> s; _ = a", err: false},
|
||||
{stmt: "s := 1; var a float = 1 >> 1 >> 1 >> 1 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1 >> s + 1.2; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 1.0 >> s + 1.2; _ = a", err: true},
|
||||
{stmt: "s := 1; a := 1.0 >> s + foo_float_float(2); _ = a", err: true},
|
||||
{stmt: "s := 1; a := 1.0 >> s + foo_float_int(2); _ = a", err: false},
|
||||
{stmt: "s := 1; a := foo_float_int(1.0>>s) + foo_float_int(2); _ = a", err: true},
|
||||
{stmt: "s := 1; a := foo_int_float(1>>s) + foo_int_float(2); _ = a", err: false},
|
||||
{stmt: "s := 1; a := foo_int_int(1>>s) + foo_int_int(2); _ = a", err: false},
|
||||
{stmt: "s := 1; t := 2.0; a := t + 1.0 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; t := 2; a := t + 1.0 >> s; _ = a", err: false},
|
||||
{stmt: "s := 1; b := 1 >> s; _ = b", err: false},
|
||||
{stmt: "var a = 1; b := a >> 2.0; _ = b", err: false},
|
||||
{stmt: "s := 1; var a float; a = 1 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = float(1.0 >> s); _ = a", err: true},
|
||||
{stmt: "s := 1; var a int = int(1 >> s); _ = a", err: false},
|
||||
{stmt: "s := 1; var a int = int(1.0 >> s); _ = a", err: false},
|
||||
{stmt: "s := 1; a := 1 >> s; _ = a", err: false},
|
||||
{stmt: "s := 1; a := 1.0 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; a := int(1.0 >> s); _ = a", err: false},
|
||||
{stmt: "s := 1; var a float = float(1.0 >> s); _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1.0 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a float = 1 >> s; _ = a", err: true},
|
||||
{stmt: "s := 1; var a int = 1.0 >> s; _ = a", err: false},
|
||||
{stmt: "s := 1; var a int = 1 >> s; _ = a", err: false},
|
||||
{stmt: "var a float = 1.0 >> 2.0; _ = a", err: false},
|
||||
{stmt: "var a int = 1.0 >> 2; _ = a", err: false},
|
||||
{stmt: "var a float = 1.0 >> 2; _ = a", err: false},
|
||||
{stmt: "a := 1 >> 2.0; _ = a", err: false},
|
||||
{stmt: "a := 1.0 >> 2; _ = a", err: false},
|
||||
{stmt: "a := 1.0 >> 2.0; _ = a", err: false},
|
||||
{stmt: "a := 1 >> 2; _ = a", err: false},
|
||||
{stmt: "a := float(1.0) >> 2; _ = a", err: true},
|
||||
{stmt: "a := 1 >> float(2.0); _ = a", err: false},
|
||||
{stmt: "a := 1.0 >> float(2.0); _ = a", err: false},
|
||||
{stmt: "a := ivec2(1) >> 2; _ = a", err: false},
|
||||
{stmt: "a := 1 >> ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) >> float(2.0); _ = a", err: true},
|
||||
{stmt: "a := float(1.0) >> ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) >> ivec2(2); _ = a", err: false},
|
||||
{stmt: "a := ivec3(1) >> ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) >> ivec3(2); _ = a", err: true},
|
||||
{stmt: "a := 1 >> vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) >> 2; _ = a", err: true},
|
||||
{stmt: "a := float(1.0) >> vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) >> float(2.0); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) >> vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) >> vec3(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1) >> vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1) >> ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) >> vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1) >> ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1) >> vec3(2); _ = a", err: true},
|
||||
}
|
||||
|
||||
for _, c := range cases {
|
||||
_, err := compileToIR([]byte(fmt.Sprintf(`package main
|
||||
func foo_multivar(x int, y float, z int) int {return x}
|
||||
func foo_int_int(x int) int {return x}
|
||||
func foo_float_int(x float) int {return int(x)}
|
||||
func foo_int_float(x int) float {return float(x)}
|
||||
func foo_float_float(x float) float {return x}
|
||||
func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
%s
|
||||
return dstPos
|
||||
}`, c.stmt)))
|
||||
if err == nil && c.err {
|
||||
t.Errorf("%s must return an error but does not", c.stmt)
|
||||
} else if err != nil && !c.err {
|
||||
t.Errorf("%s must not return nil but returned %v", c.stmt, err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestSyntaxOperatorShiftAssign(t *testing.T) {
|
||||
cases := []struct {
|
||||
stmt string
|
||||
err bool
|
||||
}{
|
||||
{stmt: "a := 1; a <<= 2; _ = a", err: false},
|
||||
{stmt: "a := 1; a <<= 2.0; _ = a", err: false},
|
||||
{stmt: "a := float(1.0); a <<= 2; _ = a", err: true},
|
||||
{stmt: "a := 1; a <<= float(2.0); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a <<= 2; _ = a", err: false},
|
||||
{stmt: "a := 1; a <<= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a <<= float(2.0); _ = a", err: true},
|
||||
{stmt: "a := float(1.0); a <<= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a <<= ivec2(2); _ = a", err: false},
|
||||
{stmt: "a := ivec3(1); a <<= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a <<= ivec3(2); _ = a", err: true},
|
||||
{stmt: "a := 1; a <<= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a <<= 2; _ = a", err: true},
|
||||
{stmt: "a := float(1.0); a <<= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a <<= float(2.0); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a <<= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a <<= vec3(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1); a <<= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a <<= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a <<= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1); a <<= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a <<= vec3(2); _ = a", err: true},
|
||||
{stmt: "const c = 2; a := 1; a <<= c; _ = a", err: false},
|
||||
{stmt: "const c = 2.0; a := 1; a <<= c; _ = a", err: false},
|
||||
{stmt: "const c = 2; a := float(1.0); a <<= c; _ = a", err: true},
|
||||
{stmt: "const c float = 2; a := 1; a <<= c; _ = a", err: true},
|
||||
{stmt: "const c float = 2.0; a := 1; a <<= c; _ = a", err: true},
|
||||
{stmt: "const c int = 2; a := ivec2(1); a <<= c; _ = a", err: false},
|
||||
{stmt: "const c int = 2; a := vec2(1); a <<= c; _ = a", err: true},
|
||||
|
||||
{stmt: "a := 1; a >>= 2; _ = a", err: false},
|
||||
{stmt: "a := 1; a >>= 2.0; _ = a", err: false},
|
||||
{stmt: "a := float(1.0); a >>= 2; _ = a", err: true},
|
||||
{stmt: "a := 1; a >>= float(2.0); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a >>= 2; _ = a", err: false},
|
||||
{stmt: "a := 1; a >>= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a >>= float(2.0); _ = a", err: true},
|
||||
{stmt: "a := float(1.0); a >>= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a >>= ivec2(2); _ = a", err: false},
|
||||
{stmt: "a := ivec3(1); a >>= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a >>= ivec3(2); _ = a", err: true},
|
||||
{stmt: "a := 1; a >>= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a >>= 2; _ = a", err: true},
|
||||
{stmt: "a := float(1.0); a >>= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a >>= float(2.0); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a >>= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a >>= vec3(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1); a >>= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec2(1); a >>= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a >>= vec2(2); _ = a", err: true},
|
||||
{stmt: "a := vec3(1); a >>= ivec2(2); _ = a", err: true},
|
||||
{stmt: "a := ivec2(1); a >>= vec3(2); _ = a", err: true},
|
||||
{stmt: "const c = 2; a := 1; a >>= c; _ = a", err: false},
|
||||
{stmt: "const c = 2.0; a := 1; a >>= c; _ = a", err: false},
|
||||
{stmt: "const c = 2; a := float(1.0); a >>= c; _ = a", err: true},
|
||||
{stmt: "const c float = 2; a := 1; a >>= c; _ = a", err: true},
|
||||
{stmt: "const c float = 2.0; a := 1; a >>= c; _ = a", err: true},
|
||||
{stmt: "const c int = 2; a := ivec2(1); a >>= c; _ = a", err: false},
|
||||
{stmt: "const c int = 2; a := vec2(1); a >>= c; _ = a", err: true},
|
||||
}
|
||||
|
||||
for _, c := range cases {
|
||||
_, err := compileToIR([]byte(fmt.Sprintf(`package main
|
||||
|
||||
func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
%s
|
||||
return dstPos
|
||||
}`, c.stmt)))
|
||||
if err == nil && c.err {
|
||||
t.Errorf("%s must return an error but does not", c.stmt)
|
||||
} else if err != nil && !c.err {
|
||||
t.Errorf("%s must not return nil but returned %v", c.stmt, err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Issue #1971
|
||||
func TestSyntaxOperatorMultiplyAssign(t *testing.T) {
|
||||
cases := []struct {
|
||||
|
@ -18,6 +18,29 @@ import (
|
||||
"go/constant"
|
||||
)
|
||||
|
||||
func ResolveUntypedConstsForBitShiftOp(lhs, rhs constant.Value, lhst, rhst Type) (newLhs, newRhs constant.Value, ok bool) {
|
||||
cLhs := lhs
|
||||
cRhs := rhs
|
||||
|
||||
// Right is const -> int
|
||||
if rhs != nil {
|
||||
cRhs = constant.ToInt(rhs)
|
||||
if cRhs.Kind() == constant.Unknown {
|
||||
return nil, nil, false
|
||||
}
|
||||
}
|
||||
|
||||
// Left if untyped const -> int
|
||||
if lhs != nil && lhst.Main == None {
|
||||
cLhs = constant.ToInt(lhs)
|
||||
if cLhs.Kind() == constant.Unknown {
|
||||
return nil, nil, false
|
||||
}
|
||||
}
|
||||
|
||||
return cLhs, cRhs, true
|
||||
}
|
||||
|
||||
func ResolveUntypedConstsForBinaryOp(lhs, rhs constant.Value, lhst, rhst Type) (newLhs, newRhs constant.Value, ok bool) {
|
||||
if lhst.Main == None && rhst.Main == None {
|
||||
if lhs.Kind() == rhs.Kind() {
|
||||
@ -121,6 +144,16 @@ func TypeFromBinaryOp(op Op, lhst, rhst Type, lhsConst, rhsConst constant.Value)
|
||||
panic("shaderir: cannot resolve untyped values")
|
||||
}
|
||||
|
||||
if op == LeftShift || op == RightShift {
|
||||
if (lhst.Main == Int || lhst.IsIntVector()) && rhst.Main == Int {
|
||||
return lhst, true
|
||||
}
|
||||
if lhst.IsIntVector() && rhst.IsIntVector() && lhst.VectorElementCount() == rhst.VectorElementCount() {
|
||||
return lhst, true
|
||||
}
|
||||
return Type{}, false
|
||||
}
|
||||
|
||||
if op == AndAnd || op == OrOr {
|
||||
if lhst.Main == Bool && rhst.Main == Bool {
|
||||
return Type{Main: Bool}, true
|
||||
|
@ -16,6 +16,7 @@
|
||||
package shaderir
|
||||
|
||||
import (
|
||||
"go/ast"
|
||||
"go/constant"
|
||||
"go/token"
|
||||
"sort"
|
||||
@ -74,16 +75,17 @@ type Block struct {
|
||||
}
|
||||
|
||||
type Stmt struct {
|
||||
Type StmtType
|
||||
Exprs []Expr
|
||||
Blocks []*Block
|
||||
ForVarType Type
|
||||
ForVarIndex int
|
||||
ForInit constant.Value
|
||||
ForEnd constant.Value
|
||||
ForOp Op
|
||||
ForDelta constant.Value
|
||||
InitIndex int
|
||||
Type StmtType
|
||||
Exprs []Expr
|
||||
Blocks []*Block
|
||||
ForVarType Type
|
||||
ForVarIndex int
|
||||
ForInit constant.Value
|
||||
ForEnd constant.Value
|
||||
ForOp Op
|
||||
ForDelta constant.Value
|
||||
InitIndex int
|
||||
IsTypeGuessed bool
|
||||
}
|
||||
|
||||
type StmtType int
|
||||
@ -109,6 +111,7 @@ type Expr struct {
|
||||
Swizzling string
|
||||
Index int
|
||||
Op Op
|
||||
Ast ast.Expr
|
||||
}
|
||||
|
||||
type ExprType int
|
||||
|
Loading…
Reference in New Issue
Block a user