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No commits in common. "fab511e96b9c2be24355145ec05d5e79114fd1a1" and "960189b05199d93dafb62563a8b5ebad0b2d316f" have entirely different histories.

3 changed files with 27 additions and 15 deletions

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@ -61,10 +61,8 @@ ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
return {}; return {};
} }
extern "C" ebitengine_Error ebitengine_NewShader( extern "C" ebitengine_Error
int *shader, const char *vertex_header, int vertex_header_size, ebitengine_NewShader(int *shader, const ebitengine_PrecompiledShader *source) {
const char *vertex_text, int vertex_text_size, const char *pixel_header,
int pixel_header_size, const char *pixel_text, int pixel_text_size) {
return {}; return {};
} }

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@ -17,7 +17,6 @@
package playstation5 package playstation5
// #include "graphics_playstation5.h" // #include "graphics_playstation5.h"
// #include <stdlib.h>
import "C" import "C"
import ( import (
@ -121,14 +120,19 @@ func (g *Graphics) MaxImageSize() int {
func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) { func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
s := precompiledShaders[program.SourceHash] s := precompiledShaders[program.SourceHash]
defer runtime.KeepAlive(s) ps := C.ebitengine_PrecompiledShader{
vertex_header: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))),
vertex_header_size: C.int(len(s.vertexHeader)),
vertex_text: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))),
vertex_text_size: C.int(len(s.vertexText)),
pixel_header: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))),
pixel_header_size: C.int(len(s.pixelHeader)),
pixel_text: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))),
pixel_text_size: C.int(len(s.pixelText)),
}
var id C.int var id C.int
if err := C.ebitengine_NewShader(&id, if err := C.ebitengine_NewShader(&id, &ps); !C.ebitengine_IsErrorNil(&err) {
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))), C.int(len(s.vertexHeader)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))), C.int(len(s.vertexText)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))), C.int(len(s.pixelHeader)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))), C.int(len(s.pixelText))); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err) return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
} }
return &Shader{ return &Shader{

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@ -103,10 +103,20 @@ ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
ebitengine_Blend blend, const uint32_t *uniforms, ebitengine_Blend blend, const uint32_t *uniforms,
int uniform_count, int fill_rule); int uniform_count, int fill_rule);
ebitengine_Error ebitengine_NewShader( typedef struct ebitengine_PrecompiledShader {
int *shader, const char *vertex_header, int vertex_header_size, char *vertex_header;
const char *vertex_text, int vertex_text_size, const char *pixel_header, int vertex_header_size;
int pixel_header_size, const char *pixel_text, int pixel_text_size); char *vertex_text;
int vertex_text_size;
char *pixel_header;
int pixel_header_size;
char *pixel_text;
int pixel_text_size;
} ebitengine_PrecompiledShader;
ebitengine_Error
ebitengine_NewShader(int *shader,
const ebitengine_PrecompiledShader *precompiled_shader);
void ebitengine_DisposeShader(int id); void ebitengine_DisposeShader(int id);
#ifdef __cplusplus #ifdef __cplusplus