ebiten/mobile/ebitenmobileview/input.go
Hajime Hoshi 8fcee54849 mobile/ebitenmobileview: Implement Android gamepad buttons
This is still work in progress.

Updates #1083
2020-03-23 01:30:17 +09:00

53 lines
1.2 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
package ebitenmobileview
import (
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
)
type position struct {
x int
y int
}
var (
keys = map[driver.Key]struct{}{}
runes []rune
touches = map[int]position{}
gamepads = map[int]*mobile.Gamepad{}
)
func updateInput() {
ts := []*mobile.Touch{}
for id, position := range touches {
ts = append(ts, &mobile.Touch{
ID: id,
X: position.x,
Y: position.y,
})
}
gs := make([]mobile.Gamepad, 0, len(gamepads))
for _, g := range gamepads {
gs = append(gs, *g)
}
mobile.Get().UpdateInput(keys, runes, ts, gs)
}