Ebitengine - A dead simple 2D game engine for Go
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.builds .builds: use fedora/latest again 2023-07-06 18:27:59 +09:00
.github audio: bug fix: deadlock between a player and a context 2023-08-29 14:53:04 +09:00
audio audio: bug fix: deadlock between a player and a context 2023-08-29 14:53:04 +09:00
cmd/ebitenmobile cmd/ebitenmobile: bug fix: accessing a view property caused deadlock on iOS 2023-09-21 19:31:50 +09:00
colorm all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
ebitenutil ebitenutil: use vector's functions again but with anti-alias false 2023-03-18 11:10:34 +09:00
examples examples/shader: make the default shader deterministic 2023-05-04 23:49:02 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
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blend.go ebiten: bug fix: wrong BlendDestinationOut behaviour (#2561) 2023-02-06 03:28:58 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go ebiten: update comments for ColorM 2023-03-18 11:24:36 +09:00
colorscale.go ebiten: update comments 2023-03-20 11:05:28 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
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export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: bug fix: updating the input state must be protected by a mutex 2023-01-22 01:49:43 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
genkeys.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update dependencies 2023-09-24 23:41:22 +09:00
go.sum update dependencies 2023-09-24 23:41:22 +09:00
graphics.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
image_test.go ebiten: bug fix: DrawImage/DrawRectShader unexpectedly modified the given options 2023-08-27 01:44:40 +09:00
image.go ebiten: bug fix: DrawImage/DrawRectShader unexpectedly modified the given options 2023-08-27 01:44:40 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
keys.go go generate 2023-03-15 03:18:28 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README 2023-02-23 23:23:19 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go run: update comments at IsScreenFilterEnabled 2023-03-08 02:16:44 +09:00
shader_test.go ebiten: skip tests with dfdx and dfdy 2023-02-28 03:30:37 +09:00
shader.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.