Ebitengine - A dead simple 2D game engine for Go
Go to file
2023-01-03 17:25:58 +09:00
.builds examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
.github .github/workflows: add Go 1.20 2022-12-08 14:26:02 +09:00
audio all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
cmd/ebitenmobile internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
colorm colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
ebitenutil all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
examples ebiten: add RunGameOptions.SkipTaskbar 2022-12-13 02:00:44 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
internal internal/atlas: rename functions 2023-01-03 17:25:58 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
text text: improve rendering quality with HintingVertical 2022-11-25 16:45:37 +09:00
vector ebiten: rename ColorSclaeFormat -> ColorScaleMode 2022-11-01 13:09:52 +09:00
.gitignore all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
colorscale.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicsdriver/directx: change the default feature level to 11_0 2022-12-07 21:16:47 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
genkeys.go all: update URLs in comments 2022-11-21 01:46:50 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto 2022-12-13 13:08:47 +09:00
go.sum update Oto 2022-12-13 13:08:47 +09:00
graphics.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
image_test.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
image.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: typo 2022-09-28 03:24:36 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README for colorm 2022-11-08 23:52:36 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go ebiten: add RunGameOptions.SkipTaskbar 2022-12-13 02:00:44 +09:00
shader_test.go internal/shader: bug fix: % operators for integer vecs didn't work 2022-11-21 01:39:20 +09:00
shader.go internal/ui: refactoring: reduce APIs 2022-12-09 00:05:22 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: update comments 2022-10-22 16:15:13 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.