Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 97442dfe60 test
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.builds examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
.github test 2023-01-21 03:33:30 +09:00
audio audio: use NewContextWithOptions 2023-01-09 19:15:31 +09:00
cmd/ebitenmobile cmd/ebitenmobile: use an independent thread for rendering on iOS 2022-12-28 23:37:13 +09:00
colorm ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
ebitenutil ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
examples ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
internal internal/shader: bug fix: wrongly typed constants were unexpectedly used 2023-01-20 02:26:39 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile internal/ui: freeze the input state for each frame 2022-12-18 23:54:43 +09:00
text ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
vector text, vector: fix typos and redundant casts (#2537) 2023-01-13 03:28:41 +09:00
.gitignore all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
colorscale.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/ui: use a separate render thread for Nintendo Switch 2023-01-03 21:12:18 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
genkeys.go internal/ui: stop panicking at Key.String 2022-12-25 00:33:08 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto to v2.4.0-alpha.11 2023-01-15 02:08:47 +09:00
go.sum update Oto to v2.4.0-alpha.11 2023-01-15 02:08:47 +09:00
graphics.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
image_test.go ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
image.go ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: add KeyName for desktops and browsers 2022-12-25 03:37:29 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README for colorm 2022-11-08 23:52:36 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go ebiten: deprecate (*Image).Size 2023-01-20 01:26:37 +09:00
shader_test.go internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526) 2023-01-07 23:13:14 +09:00
shader.go internal/ui: refactoring: reduce APIs 2022-12-09 00:05:22 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: update comments 2022-10-22 16:15:13 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.