ebiten/mobile/ebitenmobileview/input.go
Hajime Hoshi d1b9a0a9a1 internal/ui: freeze the input state for each frame
After this change, the input APIs will return more consistent results
for one frame.

Closes #2496
2022-12-18 23:54:43 +09:00

50 lines
1.1 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build android || ios
package ebitenmobileview
import (
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
type position struct {
x int
y int
}
var (
keys = map[ui.Key]struct{}{}
runes []rune
touches = map[ui.TouchID]position{}
)
var (
touchSlice []ui.TouchForInput
)
func updateInput() {
touchSlice = touchSlice[:0]
for id, position := range touches {
touchSlice = append(touchSlice, ui.TouchForInput{
ID: id,
X: float64(position.x),
Y: float64(position.y),
})
}
ui.Get().UpdateInput(keys, runes, touchSlice)
}