Ebitengine - A dead simple 2D game engine for Go
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cmd/ebitenmobile cmd/ebitenmobile: Update gomobile version 2020-03-29 22:00:29 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Update dependencies 2020-03-31 03:32:38 +09:00
examples examples/blocks: Use RunGame 2020-04-01 15:57:49 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal driver: Add UIDriver.Draw 2020-04-01 02:55:50 +09:00
mobile mobile/ebitenmobileview: Implement gamepads' SDLID on Android 2020-03-25 02:28:30 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go graphics: Marks ColorM as non-comparable explicitly 2019-10-31 01:55:59 +09:00
CONTRIBUTING.md docs: Update the links 2020-01-20 01:18:05 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
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doc.go docs: Draw function's signature was wrong (again) 2020-04-01 04:25:32 +09:00
export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
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genkeys.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go graphics: Use float64 in GeoM 2020-03-16 00:38:33 +09:00
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goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go mipmap: Bug fix: DrawTriangles with a scale-only color matrix should be optimized 2020-03-17 02:48:29 +09:00
image.go graphics: Use float64 in GeoM 2020-03-16 00:38:33 +09:00
imagedumper_desktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go input: Add comments about mobiles 2020-02-23 02:09:28 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
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mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
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run.go docs: Improve comments about Game 2020-04-01 14:44:56 +09:00
uicontext.go ui: Add comments 2020-04-01 03:38:32 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Forbid RestoreWindow when the window is not maximized nor minimized 2020-03-31 02:48:22 +09:00

Ebiten

Build Status Go Report Card

A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

Overview

Platforms

  • Windows (No Cgo!)
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.