ebiten/internal/graphicscommand/graphics_ios_arm64.go

32 lines
1000 B
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ios && !ebitengl && !ebitencbackend
// +build ios,!ebitengl,!ebitencbackend
package graphicscommand
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
)
func graphicsDriver() graphicsdriver.Graphics {
g := metal.Get()
if g == nil {
panic("ui: Metal is not available on this iOS device")
}
return g
}