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a8c3eb7167
Closes #2704
92 lines
2.6 KiB
Go
92 lines
2.6 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir
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import (
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"go/constant"
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)
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func AreValidTypesForBinaryOp(op Op, lhs, rhs *Expr, lhst, rhst Type) bool {
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if op == AndAnd || op == OrOr {
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return lhst.Main == Bool && rhst.Main == Bool
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}
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if op == VectorEqualOp || op == VectorNotEqualOp {
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return lhst.IsVector() && rhst.IsVector() && lhst.Equal(&rhst)
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}
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// Comparing matrices are forbidden (#2187).
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if op == LessThanOp || op == LessThanEqualOp || op == GreaterThanOp || op == GreaterThanEqualOp || op == EqualOp || op == NotEqualOp {
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if lhst.IsMatrix() || rhst.IsMatrix() {
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return false
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}
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}
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// If both are untyped consts, compare the constants and try to truncate them if necessary.
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if lhst.Main == None && rhst.Main == None {
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if lhs.Const.Kind() == rhs.Const.Kind() {
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return true
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}
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if lhs.Const.Kind() == constant.Float && constant.ToFloat(rhs.Const).Kind() != constant.Unknown {
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return true
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}
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if rhs.Const.Kind() == constant.Float && constant.ToFloat(lhs.Const).Kind() != constant.Unknown {
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return true
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}
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if lhs.Const.Kind() == constant.Int && constant.ToInt(rhs.Const).Kind() != constant.Unknown {
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return true
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}
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if rhs.Const.Kind() == constant.Int && constant.ToInt(lhs.Const).Kind() != constant.Unknown {
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return true
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}
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return false
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}
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// If the types match, that's fine.
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if lhst.Equal(&rhst) {
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return true
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}
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// If lhs is untyped and rhs is not, compare the constant and the type and try to truncate the constant if necessary.
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if lhst.Main == None {
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if rhst.Main == Float {
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return constant.ToFloat(lhs.Const).Kind() != constant.Unknown
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}
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if rhst.Main == Int {
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return constant.ToInt(lhs.Const).Kind() != constant.Unknown
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}
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if rhst.Main == Bool {
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return lhs.Const.Kind() == constant.Bool
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}
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return false
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}
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// Ditto.
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if rhst.Main == None {
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if lhst.Main == Float {
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return constant.ToFloat(rhs.Const).Kind() != constant.Unknown
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}
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if lhst.Main == Int {
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return constant.ToInt(rhs.Const).Kind() != constant.Unknown
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}
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if lhst.Main == Bool {
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return rhs.Const.Kind() == constant.Bool
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}
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return false
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}
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return false
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}
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