mirror of
https://github.com/hajimehoshi/ebiten.git
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b79495761e
Updates #2382
255 lines
9.2 KiB
Go
255 lines
9.2 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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// Blend is a blending way of the source color and the destination color.
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//
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// The default (zero) value is source-over (regular alpha blending).
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type Blend struct {
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// BlendFactorSourceColor is a factor for source RGB values.
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BlendFactorSourceColor BlendFactor
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// BlendFactorSourceAlpha is a factor for source alpha values.
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BlendFactorSourceAlpha BlendFactor
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// BlendFactorDestinationColor is a factor for destination RGB values.
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BlendFactorDestinationColor BlendFactor
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// BlendFactorDestinationAlpha is a factor for destination apha values.
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BlendFactorDestinationAlpha BlendFactor
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// BlendOperationColor is an operation for source and destination RGB values.
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BlendOperationColor BlendOperation
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// BlendOperationAlpha is an operation for source and destination alpha values.
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BlendOperationAlpha BlendOperation
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}
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func (b Blend) internalBlend() graphicsdriver.Blend {
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return graphicsdriver.Blend{
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BlendFactorSourceColor: b.BlendFactorSourceColor.internalBlendFactor(true),
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BlendFactorSourceAlpha: b.BlendFactorSourceAlpha.internalBlendFactor(true),
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BlendFactorDestinationColor: b.BlendFactorDestinationColor.internalBlendFactor(false),
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BlendFactorDestinationAlpha: b.BlendFactorDestinationAlpha.internalBlendFactor(false),
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BlendOperationColor: b.BlendOperationColor.internalBlendOperation(),
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BlendOperationAlpha: b.BlendOperationAlpha.internalBlendOperation(),
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}
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}
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// BlendFactor is a factor for source and destination color values.
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type BlendFactor byte
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const (
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// BlendFactorDefault is the default factor value.
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// The actual value depends on which source or destination this value is used.
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BlendFactorDefault BlendFactor = iota
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BlendFactorZero
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BlendFactorOne
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BlendFactorSourceAlpha
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BlendFactorDestinationAlpha
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BlendFactorOneMinusSourceAlpha
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BlendFactorOneMinusDestinationAlpha
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BlendFactorDestinationColor
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)
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func (b BlendFactor) internalBlendFactor(source bool) graphicsdriver.BlendFactor {
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switch b {
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case BlendFactorDefault:
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// The default is the source-over composition (regular alpha blending).
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if source {
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return graphicsdriver.BlendFactorOne
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}
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return graphicsdriver.BlendFactorOneMinusSourceAlpha
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case BlendFactorZero:
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return graphicsdriver.BlendFactorZero
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case BlendFactorOne:
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return graphicsdriver.BlendFactorOne
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case BlendFactorSourceAlpha:
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return graphicsdriver.BlendFactorSourceAlpha
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case BlendFactorDestinationAlpha:
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return graphicsdriver.BlendFactorDestinationAlpha
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case BlendFactorOneMinusSourceAlpha:
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return graphicsdriver.BlendFactorOneMinusSourceAlpha
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case BlendFactorOneMinusDestinationAlpha:
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return graphicsdriver.BlendFactorOneMinusDestinationAlpha
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case BlendFactorDestinationColor:
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return graphicsdriver.BlendFactorDestinationColor
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default:
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panic(fmt.Sprintf("ebiten: invalid blend factor: %d", b))
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}
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}
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// BlendFactor is an operation for source and destination color values.
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type BlendOperation byte
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const (
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// BlendOperationAdd represents adding the source and destination color.
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// c_out = factor_src × c_src + factor_dst × c_dst
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BlendOperationAdd BlendOperation = iota
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)
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func (b BlendOperation) internalBlendOperation() graphicsdriver.BlendOperation {
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switch b {
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case BlendOperationAdd:
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return graphicsdriver.BlendOperationAdd
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default:
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panic(fmt.Sprintf("ebiten: invalid blend operation: %d", b))
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}
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}
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// This name convention follows CSS compositing: https://drafts.fxtf.org/compositing-2/.
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//
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// In the comments,
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// c_src, c_dst and c_out represent alpha-premultiplied RGB values of source, destination and output respectively. α_src and α_dst represent alpha values of source and destination respectively.
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var (
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// BlendSourceOver represents the regular alpha blending.
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// c_out = c_src + c_dst × (1 - α_src)
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BlendSourceOver = Blend{
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BlendFactorSourceColor: BlendFactorOne,
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BlendFactorSourceAlpha: BlendFactorOne,
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BlendFactorDestinationColor: BlendFactorOneMinusSourceAlpha,
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BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = 0
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BlendClear = Blend{
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BlendFactorSourceColor: BlendFactorZero,
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BlendFactorSourceAlpha: BlendFactorZero,
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BlendFactorDestinationColor: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src
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BlendCopy = Blend{
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BlendFactorSourceColor: BlendFactorOne,
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BlendFactorSourceAlpha: BlendFactorOne,
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BlendFactorDestinationColor: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_dst
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BlendDestination = Blend{
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BlendFactorSourceColor: BlendFactorZero,
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BlendFactorSourceAlpha: BlendFactorZero,
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BlendFactorDestinationColor: BlendFactorOne,
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BlendFactorDestinationAlpha: BlendFactorOne,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src × (1 - α_dst) + c_dst
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BlendDestinationOver = Blend{
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BlendFactorSourceColor: BlendFactorOneMinusDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorOne,
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BlendFactorDestinationAlpha: BlendFactorOne,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src × α_dst
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BlendSourceIn = Blend{
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BlendFactorSourceColor: BlendFactorDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_dst × α_src
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BlendDestinationIn = Blend{
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BlendFactorSourceColor: BlendFactorZero,
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BlendFactorSourceAlpha: BlendFactorZero,
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BlendFactorDestinationColor: BlendFactorSourceAlpha,
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BlendFactorDestinationAlpha: BlendFactorSourceAlpha,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src × (1 - α_dst)
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BlendSourceOut = Blend{
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BlendFactorSourceColor: BlendFactorOneMinusDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_dst × (1 - α_src)
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BlendDestinationOut = Blend{
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BlendFactorSourceColor: BlendFactorOneMinusDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorZero,
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BlendFactorDestinationAlpha: BlendFactorZero,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src × α_dst + c_dst × (1 - α_src)
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BlendSourceAtop = Blend{
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BlendFactorSourceColor: BlendFactorDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorOneMinusSourceAlpha,
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BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src × (1 - α_dst) + c_dst × α_src
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BlendDestinationAtop = Blend{
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BlendFactorSourceColor: BlendFactorOneMinusDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorSourceAlpha,
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BlendFactorDestinationAlpha: BlendFactorSourceAlpha,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// c_out = c_src × (1 - α_dst) + c_dst × (1 - α_src)
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BlendXor = Blend{
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BlendFactorSourceColor: BlendFactorOneMinusDestinationAlpha,
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BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha,
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BlendFactorDestinationColor: BlendFactorOneMinusSourceAlpha,
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BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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// Sum of source and destination (a.k.a. 'plus' or 'additive')
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// c_out = c_src + c_dst
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BlendLighter = Blend{
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BlendFactorSourceColor: BlendFactorOne,
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BlendFactorSourceAlpha: BlendFactorOne,
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BlendFactorDestinationColor: BlendFactorOne,
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BlendFactorDestinationAlpha: BlendFactorOne,
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BlendOperationColor: BlendOperationAdd,
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BlendOperationAlpha: BlendOperationAdd,
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}
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)
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