ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 073d022c2e internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.

IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
..
gl internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
context.go internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
egl_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_debug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics_glfw.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_js.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_mobile.go all: drop the support of gomobile-build 2024-01-08 00:43:26 +09:00
graphics_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_notdebug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
image.go internal/graphicsdriver/opengl: refactoring: rename variables 2024-04-10 23:38:25 +09:00
locationcache.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
program.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
shader.go internal/graphicsdriver/opengl: lazy error check of shaders 2024-07-04 21:47:52 +09:00