ebiten/internal
Hajime Hoshi 09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
clock clock: Avoid overflow by using time duration on Windows 2019-01-27 17:31:30 +09:00
devicescale devicescale: Bug fix: Need to consider Y axis direction on macOS 2019-02-10 23:34:15 +09:00
glfw glfw: Bug fix: Compilation error on Windows 2019-01-09 10:34:54 +09:00
graphics graphics: Refactoring: Remove PutVertex 2019-02-15 00:22:32 +09:00
graphicscommand graphicscommand: Add 'address' to (*DrawImageCommand).String 2019-02-10 14:27:49 +09:00
graphicsdriver graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
input Use internal/glfw 2018-12-30 02:35:46 +09:00
mainthread mainthread: Add comments 2019-02-08 20:32:00 -10:00
packing Improve panic messages 2019-02-06 23:43:03 -10:00
png internal/png: Update 2018-09-02 23:09:08 +09:00
restorable graphics: Refactoring: Remove PutVertex 2019-02-15 00:22:32 +09:00
shareable restorable: Refactoring: Add (*Image).QuadVertices/PutVertex 2019-02-15 00:18:12 +09:00
testflock Replace go-flock with flock 2019-02-03 14:20:20 +09:00
ui Improve panic messages 2019-02-06 23:43:03 -10:00
web ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00