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09ca873c41
Attribute variables are often optimized out and it is really hard to prevent this. Instead of implicit indices of attribute variables, use explicit indices by glBindAttribLocation. Bug: #816 |
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.. | ||
affine | ||
clock | ||
devicescale | ||
glfw | ||
graphics | ||
graphicscommand | ||
graphicsdriver | ||
hooks | ||
input | ||
mainthread | ||
packing | ||
png | ||
restorable | ||
shareable | ||
testflock | ||
ui | ||
web |