ebiten/internal/uidriver/glfw
Hajime Hoshi 0a5126f776 uidriver/glfw: Bug fix: Do not use the window position for monitors
Especially in the initial phase before calling Run/RunGame, the
window position is not reliable and then getting the device scale
factor does not make sense based on the window position. Avoid
using the window position, and instead use the glfw.Monitor.
2020-03-28 21:13:30 +09:00
..
graphics_darwin.go uidriver/glfw: Refactoring 2020-01-13 18:23:18 +09:00
graphics_opengl.go uidriver/glfw: Bug fix: js should be excluded from compiling targets 2020-01-03 19:01:45 +09:00
hideconsole_notwindows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
hideconsole_windows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
input.go uidriver/glfw: Update comments 2020-03-15 15:42:05 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
ui_darwin.go uidriver: Remove width/height/scale arguments from run 2019-12-21 20:10:58 +09:00
ui_unix.go uidriver/glfw: Bug fix: Compile errors on Windows and Linux 2019-12-08 23:20:09 +09:00
ui_windows.go uidriver/glfw: Bug fix: Compile errors on Windows and Linux 2019-12-08 23:20:09 +09:00
ui.go uidriver/glfw: Bug fix: Do not use the window position for monitors 2020-03-28 21:13:30 +09:00
window.go ui: Bug fix: The window was not shown on the secondary monitor on launching 2020-03-28 19:51:47 +09:00