mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
350 lines
9.0 KiB
Go
350 lines
9.0 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphics
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import (
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"errors"
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"math"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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func glMatrix(m *[4][4]float64) []float32 {
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return []float32{
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float32(m[0][0]), float32(m[1][0]), float32(m[2][0]), float32(m[3][0]),
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float32(m[0][1]), float32(m[1][1]), float32(m[2][1]), float32(m[3][1]),
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float32(m[0][2]), float32(m[1][2]), float32(m[2][2]), float32(m[3][2]),
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float32(m[0][3]), float32(m[1][3]), float32(m[2][3]), float32(m[3][3]),
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}
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}
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type Matrix interface {
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Element(i, j int) float64
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}
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type command interface {
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Exec(context *opengl.Context, indexOffsetInBytes int) error
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}
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type commandQueue struct {
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commands []command
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m sync.Mutex
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}
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var theCommandQueue = &commandQueue{
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commands: []command{},
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}
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func (q *commandQueue) Enqueue(command command) {
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q.m.Lock()
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defer q.m.Unlock()
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q.commands = append(q.commands, command)
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}
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// commandGroups separates q.commands into some groups.
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// The number of quads of drawImageCommand in one groups must be equal to or less than
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// its limit (maxQuads).
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func (q *commandQueue) commandGroups() [][]command {
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cs := make([]command, len(q.commands))
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copy(cs, q.commands)
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gs := [][]command{}
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quads := 0
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for 0 < len(cs) {
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if len(gs) == 0 {
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gs = append(gs, []command{})
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}
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c := cs[0]
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switch c := c.(type) {
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case *drawImageCommand:
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if maxQuads >= quads+c.quadsNum() {
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quads += c.quadsNum()
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break
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}
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cc := c.split(maxQuads - quads)
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gs[len(gs)-1] = append(gs[len(gs)-1], cc[0])
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cs[0] = cc[1]
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quads = 0
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gs = append(gs, []command{})
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continue
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}
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gs[len(gs)-1] = append(gs[len(gs)-1], c)
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cs = cs[1:]
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}
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return gs
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}
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func (q *commandQueue) Flush(context *opengl.Context) error {
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q.m.Lock()
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defer q.m.Unlock()
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// glViewport must be called at least at every frame on iOS.
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context.ResetViewportSize()
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for _, g := range q.commandGroups() {
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vertices := []int16{}
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for _, c := range g {
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switch c := c.(type) {
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case *drawImageCommand:
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vertices = append(vertices, c.vertices...)
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}
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}
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if 0 < len(vertices) {
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context.BufferSubData(opengl.ArrayBuffer, vertices)
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}
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads) in the future.
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if maxQuads < len(vertices)/16 {
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return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", maxQuads))
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}
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numc := len(g)
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indexOffsetInBytes := 0
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for _, c := range g {
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if err := c.Exec(context, indexOffsetInBytes); err != nil {
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return err
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}
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if c, ok := c.(*drawImageCommand); ok {
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indexOffsetInBytes += 6 * len(c.vertices) / 16 * 2
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}
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}
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if 0 < numc {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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context.Flush()
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}
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}
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q.commands = []command{}
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return nil
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}
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func FlushCommands(context *opengl.Context) error {
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return theCommandQueue.Flush(context)
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}
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type fillCommand struct {
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dst *Image
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color color.Color
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}
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func (c *fillCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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if err := c.dst.framebuffer.setAsViewport(context); err != nil {
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return err
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}
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cr, cg, cb, ca := c.color.RGBA()
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const max = math.MaxUint16
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r := float64(cr) / max
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g := float64(cg) / max
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b := float64(cb) / max
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a := float64(ca) / max
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return context.FillFramebuffer(r, g, b, a)
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}
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type drawImageCommand struct {
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dst *Image
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src *Image
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vertices []int16
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geo Matrix
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color Matrix
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mode opengl.CompositeMode
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}
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func (c *drawImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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if err := c.dst.framebuffer.setAsViewport(context); err != nil {
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return err
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}
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context.BlendFunc(c.mode)
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n := c.quadsNum()
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if n == 0 {
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return nil
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}
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_, h := c.dst.Size()
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proj := glMatrix(c.dst.framebuffer.projectionMatrix(h))
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p := programContext{
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state: &theOpenGLState,
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program: theOpenGLState.programTexture,
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context: context,
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projectionMatrix: proj,
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texture: c.src.texture.native,
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geoM: c.geo,
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colorM: c.color,
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}
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if err := p.begin(); err != nil {
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return err
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}
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defer p.end()
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// TODO: We should call glBindBuffer here?
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// The buffer is already bound at begin() but it is counterintuitive.
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context.DrawElements(opengl.Triangles, 6*n, indexOffsetInBytes)
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return nil
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}
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func (c *drawImageCommand) split(quadsNum int) [2]*drawImageCommand {
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c1 := *c
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c2 := *c
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c1.vertices = c.vertices[:quadsNum*16]
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c2.vertices = c.vertices[quadsNum*16:]
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return [2]*drawImageCommand{&c1, &c2}
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}
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func (c *drawImageCommand) quadsNum() int {
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return len(c.vertices) / 16
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}
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type replacePixelsCommand struct {
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dst *Image
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pixels []uint8
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}
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func (c *replacePixelsCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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if err := c.dst.framebuffer.setAsViewport(context); err != nil {
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return err
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}
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// Filling with non black or white color is required here for glTexSubImage2D.
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// Very mysterious but this actually works (Issue #186).
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// This is needed even after fixing a shader bug at f537378f2a6a8ef56e1acf1c03034967b77c7b51.
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if err := context.FillFramebuffer(0, 0, 0.5, 1); err != nil {
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return err
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}
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// This is necessary on Android. We can't call glClear just before glTexSubImage2D without
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// glFlush. glTexSubImage2D didn't work without this hack at least on Nexus 5x (#211).
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// This also happens when a fillCommand precedes a replacePixelsCommand.
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// TODO: Can we have a better way like optimizing commands?
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context.Flush()
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if err := context.BindTexture(c.dst.texture.native); err != nil {
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return err
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}
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context.TexSubImage2D(c.pixels, c.dst.width, c.dst.height)
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return nil
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}
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type disposeCommand struct {
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target *Image
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}
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func (c *disposeCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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if c.target.framebuffer != nil {
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context.DeleteFramebuffer(c.target.framebuffer.native)
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}
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if c.target.texture != nil {
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context.DeleteTexture(c.target.texture.native)
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}
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return nil
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}
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type newImageFromImageCommand struct {
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result *Image
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img *image.RGBA
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filter opengl.Filter
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}
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func adjustImageForTexture(img *image.RGBA) *image.RGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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int(NextPowerOf2Int32(int32(width))),
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int(NextPowerOf2Int32(int32(height))),
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},
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}
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if img.Bounds() == adjustedImageBounds {
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return img
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}
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adjustedImage := image.NewRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, img.Bounds().Min, draw.Src)
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return adjustedImage
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}
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func (c *newImageFromImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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origSize := c.img.Bounds().Size()
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if origSize.X < 4 {
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return errors.New("graphics: width must be equal or more than 4.")
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}
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if origSize.Y < 4 {
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return errors.New("graphics: height must be equal or more than 4.")
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}
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adjustedImage := adjustImageForTexture(c.img)
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size := adjustedImage.Bounds().Size()
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native, err := context.NewTexture(size.X, size.Y, adjustedImage.Pix, c.filter)
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if err != nil {
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return err
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}
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c.result.texture = &texture{
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native: native,
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}
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c.result.framebuffer, err = newFramebufferFromTexture(context, c.result.texture)
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if err != nil {
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return err
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}
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return nil
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}
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type newImageCommand struct {
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result *Image
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width int
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height int
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filter opengl.Filter
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}
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func (c *newImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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w := int(NextPowerOf2Int32(int32(c.width)))
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h := int(NextPowerOf2Int32(int32(c.height)))
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if w < 4 {
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return errors.New("graphics: width must be equal or more than 4.")
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}
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if h < 4 {
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return errors.New("graphics: height must be equal or more than 4.")
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}
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native, err := context.NewTexture(w, h, nil, c.filter)
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if err != nil {
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return err
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}
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c.result.texture = &texture{
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native: native,
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}
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c.result.framebuffer, err = newFramebufferFromTexture(context, c.result.texture)
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if err != nil {
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return err
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}
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return nil
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}
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type newScreenFramebufferImageCommand struct {
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result *Image
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width int
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height int
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}
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func (c *newScreenFramebufferImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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if c.width < 4 {
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return errors.New("graphics: width must be equal or more than 4.")
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}
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if c.height < 4 {
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return errors.New("graphics: height must be equal or more than 4.")
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}
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f := &framebuffer{
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native: context.ScreenFramebuffer(),
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flipY: true,
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}
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c.result.framebuffer = f
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return nil
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}
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