ebiten/internal/graphicsdriver
Hajime Hoshi 0d8912e7ae internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS
This change also fixes the issue that *EXT functions are missing
in OpenGLES.framework.

Closes #2456
2022-11-15 02:33:45 +09:00
..
directx all: allow integer uniform variables for Kage shaders 2022-11-13 01:49:24 +09:00
metal all: use RTLD_LAZY in dlopen for darwin (#2453) 2022-11-14 04:44:51 +09:00
opengl internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS 2022-11-15 02:33:45 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
graphics.go all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00