ebiten/internal/ui/ui_windows.go
2018-10-06 19:43:23 +09:00

51 lines
1.3 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ui
// TODO: Use golang.org/x/sys/windows (NewLazyDLL) instead of cgo.
// #cgo LDFLAGS: -lgdi32
//
// #include <windows.h>
//
// static int getCaptionHeight() {
// return GetSystemMetrics(SM_CYCAPTION);
// }
import "C"
import (
"github.com/hajimehoshi/ebiten/internal/devicescale"
)
func glfwScale() float64 {
// This function must be called on the main thread.
return devicescale.GetAt(currentUI.currentMonitor().GetPos())
}
func adjustWindowPosition(x, y int) (int, int) {
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < 0 {
x = 0
}
t := int(C.getCaptionHeight())
if y < t {
y = t
}
return x, y
}