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2869885816
This is for consistency with number literals we are introducing. Updates #1190
15 lines
258 B
GLSL
15 lines
258 B
GLSL
void F0(in vec2 l0) {
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float l1 = float(0);
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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F1((l0).x, (l0).y, l1, l2);
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F1(l1, l2, l3, l4);
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}
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void F1(in float l0, in float l1, out float l2, out float l3) {
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l2 = l0;
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l3 = l1;
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return;
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}
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