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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
124389561c
In the current implementation, the audio context will be ready when a player's Write is finished. If the buffer is too short, Write finishes immediately without accessing the low audio layer and the audio context would be ready without playing anything. This change changes the dummy buffer to have a long enough buffer so that Write will be wait for acutual audio playing. Fixes #970 |
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audio | ||
cmd/ebitenmobile | ||
docs | ||
ebitenutil | ||
event | ||
examples | ||
inpututil | ||
internal | ||
mobile | ||
text | ||
vector | ||
.gitignore | ||
.travis.yml | ||
AUTHORS | ||
colorm_test.go | ||
colorm.go | ||
CONTRIBUTING.md | ||
copy_test.go | ||
copy.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
export_test.go | ||
gamepad.go | ||
generate.go | ||
genevents.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
goversion.go | ||
graphics.go | ||
graphicsdriver_ios.go | ||
graphicsdriver_mac.go | ||
graphicsdriver_opengl.go | ||
image_test.go | ||
image.go | ||
imagedumper_desktop.go | ||
imagedumper_notdesktop.go | ||
imageparts.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
mipmap_test.go | ||
mipmap.go | ||
mousebuttons.go | ||
README.md | ||
run.go | ||
uicontext.go | ||
uidriver_glfw.go | ||
uidriver_js.go | ||
uidriver_mobile.go | ||
vertex.go |
Ebiten
A dead simple 2D game library in Go
Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.
Platforms
- Windows (No Cgo!)
- macOS
- Linux
- FreeBSD
- Android
- iOS
- Web browsers (Chrome, Firefox, Safari and Edge)
- GopherJS
- WebAssembly (Experimental)
Note: Gamepad and keyboard are not available on Android/iOS.
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
Slack
#ebiten
channel in Gophers Slack
License
Ebiten is licensed under Apache license version 2.0. See LICENSE file.