ebiten/mobile/ebitenmobileview/impl_mobile.go
Hajime Hoshi 12d0f273ec mobile/ebitenmobileview: Allow to call update before start
This fixes an issue that Update on another thread returns error
when SetGame is not called. As SetGame is permitted to be called
later, Update should not return error.
2019-10-11 22:14:19 +09:00

59 lines
1.5 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
package ebitenmobileview
// #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES
//
// #include <stdint.h>
import "C"
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
)
var (
chError <-chan error
)
func update() error {
if chError == nil {
// start is not called yet, but as update can be called from another thread, it is OK. Just ignore
// this.
return nil
}
select {
case err := <-chError:
return err
default:
}
mobile.Get().Render()
return nil
}
func start(f func(*ebiten.Image) error, width, height int, scale float64) {
// The last argument 'title' is not used on mobile platforms, so just pass an empty string.
chError = ebiten.RunWithoutMainLoop(f, width, height, scale, "")
}
func setScreenSize(width, height int, scale float64) {
ebiten.SetScreenSize(width, height)
ebiten.SetScreenScale(scale)
}