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c6dd0a75d9
Now ReplacePixels command is called only when necessary. This also ensures that DrawImage must be called after ReplacePixels is called since there is a potential problem that rendering images on a texture without initializing by replacing pixels might cause problems (escpecially on Metal. Perhaps #593 might be related). |
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.. | ||
bytes.go | ||
context_desktop.go | ||
context_js.go | ||
context_mobile.go | ||
context.go | ||
driver_js.go | ||
driver_mobile.go | ||
driver.go | ||
framebuffer.go | ||
image.go | ||
locationcache.go | ||
program.go | ||
shader.go | ||
types.go |