.. |
api_windows.go
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internal/ui: bug fix: compile error
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2022-12-13 02:38:45 +09:00 |
context.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
egl_nintendosdk.go
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internal/ui: use a separate render thread for Nintendo Switch
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2023-01-03 21:12:18 +09:00 |
globalstate.go
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ebiten: add RunGameWithOptions to specify graphics library
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2022-12-09 21:27:31 +09:00 |
graphics.go
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internal/ui: bug fix: the env variable should be used only when the library is not specified
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2022-12-29 15:44:55 +09:00 |
hideconsole_notwindows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
hideconsole_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
image.go
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internal/ui: simplify the logic of skipping rendering
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2022-12-20 11:34:47 +09:00 |
init_nintendosdk.cpp
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internal/ui: bug fix: compile failures with -tags=nintendosdk
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2023-01-03 20:12:36 +09:00 |
init_nintendosdk.h
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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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2023-01-03 19:23:38 +09:00 |
input_glfw.go
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internal/ui: rename t -> mainThread
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2022-12-28 15:59:53 +09:00 |
input_js.go
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internal/ui: fix a potential out-of-range error
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2023-01-24 00:32:08 +09:00 |
input_mobile.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
input_nintendosdk.cpp
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-01 01:35:05 +09:00 |
input_nintendosdk.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
input_nintendosdk.h
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internal/ui: bug fix: compile error on the testing CI
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2023-01-01 18:01:14 +09:00 |
input.go
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ebiten: add AppendDroppedFiles
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2023-01-22 17:22:25 +09:00 |
keys_glfw.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys_js.go
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internal/ui: remove old Edge browser support
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2022-12-16 22:56:36 +09:00 |
keys_mobile.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys.go
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internal/ui: stop panicking at Key.String
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2022-12-25 00:33:08 +09:00 |
notprofile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
profile_nintendosdk.go
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internal/ui: use -overlay to provide the implementation for Nintendo Switch
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2023-01-03 19:10:15 +09:00 |
run_glfw_notsinglethread.go
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internal/ui: refactoring
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2023-01-03 21:17:47 +09:00 |
run_glfw_singlethread.go
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all: separate the rendering thread from the main thread
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2022-12-30 22:57:34 +09:00 |
shader.go
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internal/ui: refactoring: reduce APIs
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2022-12-09 00:05:22 +09:00 |
ui_android.go
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internal/graphicsdriver/opengl: remove SetGomobileGLContext
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2022-11-13 15:07:14 +09:00 |
ui_glfw_darwin.go
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internal/ui: refactoring: define global sel_ objects
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2023-01-09 01:41:13 +09:00 |
ui_glfw_unix.go
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ebiten: add RunGameOptions.SkipTaskbar
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2022-12-13 02:00:44 +09:00 |
ui_glfw_windows.go
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internal/ui: bug fix: care the case when CoInitializeEx returns S_FALSE
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2022-12-13 13:01:32 +09:00 |
ui_glfw.go
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ebiten: add AppendDroppedFiles
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2023-01-22 17:22:25 +09:00 |
ui_ios.go
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internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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2022-11-15 01:53:20 +09:00 |
ui_js.go
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internal/ui: more precise detection of directory on browsers
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2023-01-22 18:28:34 +09:00 |
ui_mobile.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
ui_nintendosdk.go
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internal/ui: refactoring: allow slices in InputState
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2023-01-22 01:28:57 +09:00 |
ui.go
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internal/ui: freeze the input state for each frame
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2022-12-18 23:54:43 +09:00 |
window_glfw.go
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internal/ui: merge a window-closing state into an input state
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2023-01-21 23:42:48 +09:00 |
window.go
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internal/ui: merge a window-closing state into an input state
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2023-01-21 23:42:48 +09:00 |