ebiten/internal/ui
2022-10-23 00:11:35 +09:00
..
api_windows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
context.go internal/ui: refactoring: separate globalState into a new file 2022-10-23 00:11:35 +09:00
globalstate.go internal/ui: refactoring: separate globalState into a new file 2022-10-23 00:11:35 +09:00
graphics.go ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222) 2022-07-31 02:56:16 +09:00
hideconsole_notwindows.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
hideconsole_windows.go add errcheck static analysis (#2293) 2022-09-10 01:52:46 +09:00
image.go internal/ui: bug fix: screenshot didn't include antialias renderings 2022-10-22 14:19:24 +09:00
input_glfw.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
input_js.go internal/ui: bug fix: reentering updateImpl caused double unlocking 2022-09-20 13:19:43 +09:00
input_mobile.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
input_nintendosdk.go internal/cbackend: rename to nintendosdk 2022-08-12 17:19:37 +09:00
keys_glfw.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
keys_js.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
keys_mobile.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
keys.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
run_notsinglethread.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
run_singlethread.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
shader.go internal/ui: move convertUniforms to ui.Shader 2022-08-26 17:41:26 +09:00
ui_android.go ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222) 2022-07-31 02:56:16 +09:00
ui_glfw_darwin.go internal/ui: bug fix: wrong property name was used 2022-10-21 21:37:27 +09:00
ui_glfw_gl.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
ui_glfw_gles.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
ui_glfw_unix.go internal/ui: refactoring: separate setWindowSizeInDIPImpl to setWindowSizeInDIP and setFullscreen 2022-09-25 22:55:56 +09:00
ui_glfw_windows.go internal/ui: refactoring: separate setWindowSizeInDIPImpl to setWindowSizeInDIP and setFullscreen 2022-09-25 22:55:56 +09:00
ui_glfw.go internal/ui: refactoring: reduce global-variable usages 2022-09-26 00:46:03 +09:00
ui_ios.go all: remove the build tag 2022-09-15 00:23:40 +09:00
ui_js.go internal/ui: refactoring: reduce global-variable usages 2022-09-26 00:46:03 +09:00
ui_mobile.go internal/ui: refactoring: reduce global-variable usages 2022-09-26 00:46:03 +09:00
ui_nintendosdk.go internal/ui: refactoring: reduce global-variable usages 2022-09-26 00:46:03 +09:00
ui.go internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
window_glfw.go internal/ui: refactoring: simplify logic by removing setSizeCallbackEnabled 2022-09-25 23:48:40 +09:00
window.go internal/ui: return a null Window on Xbox 2022-06-01 01:26:31 +09:00