mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 19:58:54 +01:00
193 lines
4.5 KiB
Go
193 lines
4.5 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package text
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import (
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"errors"
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"unicode/utf8"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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var _ Face = (*MultiFace)(nil)
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// MultiFace is a Face that consists of multiple Face objects.
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// The face in the first index is used in the highest priority, and the last the lowest priority.
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//
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// There is a known issue: if the writing directions of the faces don't agree, the rendering result might be messed up.
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type MultiFace struct {
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faces []Face
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}
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// NewMultiFace creates a new MultiFace from the given faces.
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//
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// NewMultiFace returns an error when no faces are given, or the faces' directions don't agree.
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func NewMultiFace(faces ...Face) (*MultiFace, error) {
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if len(faces) == 0 {
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return nil, errors.New("text: no faces are given at NewMultiFace")
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}
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d := faces[0].direction()
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for _, f := range faces[1:] {
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if f.direction() != d {
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return nil, errors.New("text: all the faces' directions must agree at NewMultiFace")
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}
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}
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m := &MultiFace{}
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m.faces = make([]Face, len(faces))
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copy(m.faces, faces)
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return m, nil
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}
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// Metrics implements Face.
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func (m *MultiFace) Metrics() Metrics {
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var mt Metrics
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for _, f := range m.faces {
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mt1 := f.Metrics()
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if mt1.HLineGap > mt.HLineGap {
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mt.HLineGap = mt1.HLineGap
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}
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if mt1.HAscent > mt.HAscent {
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mt.HAscent = mt1.HAscent
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}
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if mt1.HDescent > mt.HDescent {
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mt.HDescent = mt1.HDescent
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}
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if mt1.VLineGap > mt.VLineGap {
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mt.VLineGap = mt1.VLineGap
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}
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if mt1.VAscent > mt.VAscent {
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mt.VAscent = mt1.VAscent
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}
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if mt1.VDescent > mt.VDescent {
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mt.VDescent = mt1.VDescent
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}
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}
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return mt
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}
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// advance implements Face.
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func (m *MultiFace) advance(text string) float64 {
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var a float64
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for _, c := range m.splitText(text) {
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if c.faceIndex == -1 {
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continue
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}
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f := m.faces[c.faceIndex]
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a += f.advance(text[c.textStartIndex:c.textEndIndex])
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}
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return a
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}
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// hasGlyph implements Face.
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func (m *MultiFace) hasGlyph(r rune) bool {
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for _, f := range m.faces {
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if f.hasGlyph(r) {
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return true
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}
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}
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return false
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}
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// appendGlyphsForLine implements Face.
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func (m *MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
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for _, c := range m.splitText(line) {
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if c.faceIndex == -1 {
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continue
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}
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f := m.faces[c.faceIndex]
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t := line[c.textStartIndex:c.textEndIndex]
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glyphs = f.appendGlyphsForLine(glyphs, t, indexOffset, originX, originY)
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if a := f.advance(t); f.direction().isHorizontal() {
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originX += a
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} else {
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originY += a
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}
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indexOffset += len(t)
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}
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return glyphs
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}
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// appendVectorPathForLine implements Face.
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func (m *MultiFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
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for _, c := range m.splitText(line) {
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if c.faceIndex == -1 {
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continue
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}
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f := m.faces[c.faceIndex]
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t := line[c.textStartIndex:c.textEndIndex]
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f.appendVectorPathForLine(path, t, originX, originY)
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if a := f.advance(t); f.direction().isHorizontal() {
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originX += a
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} else {
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originY += a
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}
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}
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}
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// direction implements Face.
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func (m *MultiFace) direction() Direction {
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if len(m.faces) == 0 {
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return DirectionLeftToRight
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}
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return m.faces[0].direction()
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}
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// private implements Face.
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func (m *MultiFace) private() {
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}
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type textChunk struct {
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textStartIndex int
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textEndIndex int
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faceIndex int
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}
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func (m *MultiFace) splitText(text string) []textChunk {
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var chunks []textChunk
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for ri, r := range text {
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fi := -1
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_, l := utf8.DecodeRuneInString(text[ri:])
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for i, f := range m.faces {
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if !f.hasGlyph(r) && i < len(m.faces)-1 {
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continue
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}
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fi = i
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break
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}
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if fi == -1 {
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panic("text: a face was not selected correctly")
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}
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var s int
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if len(chunks) > 0 {
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if chunks[len(chunks)-1].faceIndex == fi {
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chunks[len(chunks)-1].textEndIndex += l
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continue
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}
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s = chunks[len(chunks)-1].textEndIndex
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}
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chunks = append(chunks, textChunk{
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textStartIndex: s,
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textEndIndex: s + l,
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faceIndex: fi,
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})
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}
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return chunks
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}
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