mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
160 lines
3.8 KiB
Go
160 lines
3.8 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example
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package main
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import (
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"bytes"
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"image"
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_ "image/png"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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resources "github.com/hajimehoshi/ebiten/v2/examples/resources/images/shader"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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var (
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gopherImage *ebiten.Image
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gopherBgImage *ebiten.Image
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normalImage *ebiten.Image
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noiseImage *ebiten.Image
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)
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func init() {
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// Decode image from a byte slice instead of a file so that
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// this example works in any working directory.
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// If you want to use a file, there are some options:
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// 1) Use os.Open and pass the file to the image decoder.
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// This is a very regular way, but doesn't work on browsers.
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// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
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// This works even on browsers.
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// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
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// This also works on browsers.
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img, _, err := image.Decode(bytes.NewReader(resources.Gopher_png))
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if err != nil {
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log.Fatal(err)
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}
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gopherImage = ebiten.NewImageFromImage(img)
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}
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func init() {
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img, _, err := image.Decode(bytes.NewReader(resources.GopherBg_png))
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if err != nil {
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log.Fatal(err)
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}
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gopherBgImage = ebiten.NewImageFromImage(img)
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}
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func init() {
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img, _, err := image.Decode(bytes.NewReader(resources.Normal_png))
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if err != nil {
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log.Fatal(err)
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}
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normalImage = ebiten.NewImageFromImage(img)
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}
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func init() {
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img, _, err := image.Decode(bytes.NewReader(resources.Noise_png))
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if err != nil {
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log.Fatal(err)
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}
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noiseImage = ebiten.NewImageFromImage(img)
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}
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var shaderSrcs = [][]byte{
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default_go,
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texel_go,
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lighting_go,
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radialblur_go,
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chromaticaberration_go,
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dissolve_go,
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water_go,
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}
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type Game struct {
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shaders map[int]*ebiten.Shader
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idx int
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time int
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}
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func (g *Game) Update() error {
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g.time++
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if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
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g.idx++
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g.idx %= len(shaderSrcs)
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
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g.idx += len(shaderSrcs) - 1
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g.idx %= len(shaderSrcs)
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}
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if g.shaders == nil {
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g.shaders = map[int]*ebiten.Shader{}
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}
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if _, ok := g.shaders[g.idx]; !ok {
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s, err := ebiten.NewShader([]byte(shaderSrcs[g.idx]))
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if err != nil {
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return err
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}
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g.shaders[g.idx] = s
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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s, ok := g.shaders[g.idx]
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if !ok {
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return
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}
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w, h := screen.Size()
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cx, cy := ebiten.CursorPosition()
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op := &ebiten.DrawRectShaderOptions{}
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op.Uniforms = map[string]interface{}{
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"Time": float32(g.time) / 60,
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"Cursor": []float32{float32(cx), float32(cy)},
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"ScreenSize": []float32{float32(w), float32(h)},
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}
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op.Images[0] = gopherImage
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op.Images[1] = normalImage
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op.Images[2] = gopherBgImage
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op.Images[3] = noiseImage
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screen.DrawRectShader(w, h, s, op)
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msg := "Press Up/Down to switch the shader."
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ebitenutil.DebugPrint(screen, msg)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Shader (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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