ebiten/graphics.go
2016-03-01 02:10:45 +09:00

58 lines
2.5 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
)
// Filter represents the type of filter to be used when an image is maginified or minified.
type Filter int
const (
FilterNearest Filter = iota // nearest (crisp-edged) filter
FilterLinear // linear filter
)
func glFilter(c *opengl.Context, filter Filter) opengl.Filter {
switch filter {
case FilterNearest:
return c.Nearest
case FilterLinear:
return c.Linear
}
panic("not reach")
}
// CompositionMode represents Porter-Duff composition mode.
type CompositionMode int
// Note: This name convention follow CSS compositing: https://drafts.fxtf.org/compositing-2/
const (
CompositionModeSourceOver CompositionMode = CompositionMode(opengl.CompositionModeSourceOver) // regular alpha blending
CompositionModeClear = CompositionMode(opengl.CompositionModeClear)
CompositionModeCopy = CompositionMode(opengl.CompositionModeCopy)
CompositionModeDestination = CompositionMode(opengl.CompositionModeDestination)
CompositionModeSourceIn = CompositionMode(opengl.CompositionModeSourceIn)
CompositionModeDestinationIn = CompositionMode(opengl.CompositionModeDestinationIn)
CompositionModeSourceOut = CompositionMode(opengl.CompositionModeSourceOut)
CompositionModeDestinationOut = CompositionMode(opengl.CompositionModeDestinationOut)
CompositionModeSourceAtop = CompositionMode(opengl.CompositionModeSourceAtop)
CompositionModeDestinationAtop = CompositionMode(opengl.CompositionModeDestinationAtop)
CompositionModeXor = CompositionMode(opengl.CompositionModeXor)
CompositionModeLighter = CompositionMode(opengl.CompositionModeLighter) // sum of source and destination (a.k.a. 'plus' or 'additive')
)