Ebitengine - A dead simple 2D game engine for Go
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.github .github/workflows: Always use the latest public beta of Steam SDK 2021-10-27 03:40:25 +09:00
audio audio: Fix documentation 2021-11-10 01:27:35 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Update Gomobile version for Arm macOS 2021-09-06 12:20:20 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Clean up build tags 2021-10-24 15:05:36 +09:00
examples examples/audioinfiniteloop: Use const to represent bytePerSample (#1867) 2021-11-08 15:52:53 +09:00
inpututil inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
internal internal/uidriver/mobile: Remove the warnings 2021-11-11 02:28:05 +09:00
mobile internal/uidriver/mobile: Refactoring 2021-10-16 23:46:14 +09:00
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colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
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CONTRIBUTING.md Update CONTRIBUTING.md 2021-06-26 00:47:46 +09:00
cursor.go ebiten: Remove unnecessary casts 2021-07-23 00:57:17 +09:00
debug_ebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
debug_notebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
doc.go ebiten: Update doc 2021-10-21 01:28:07 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
genkeys.go Clean up build tags 2021-10-24 15:05:36 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update Oto to v2.1.0-alpha.4 2021-11-07 01:38:13 +09:00
go.sum Update Oto to v2.1.0-alpha.4 2021-11-07 01:38:13 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
image.go ebiten: Add FillRule 2021-09-19 17:17:00 +09:00
imagedumper_desktop.go internal/atlas: Bug fix: Unexpected padding in screenshots 2021-07-29 16:09:29 +09:00
imagedumper_notdesktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go ebiten: Remove the version checker 2021-10-16 20:18:22 +09:00
input.go internal/uidriver/mobile: Support gamepads on iOS 2021-10-19 19:04:12 +09:00
keys.go Unify 'deprecated' comment formats 2021-07-10 03:19:23 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: Refactoring: Use aliases for GamepadButton and MouseButton 2021-07-19 00:57:35 +09:00
README.md Update README 2021-11-07 03:44:31 +09:00
run_mobile.go ebiten: Refactoring: Move RunWithoutMainLoop to another file 2021-07-04 04:23:41 +09:00
run.go ebiten: Update comments about CurrentFPS and CurrentTPS 2021-09-08 22:45:26 +09:00
shader_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
shader.go ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types 2021-10-30 04:30:29 +09:00
uicontext.go ebiten: Refactoring 2021-08-05 01:48:56 +09:00
uidriver_glfw.go Clean up build tags 2021-10-24 15:05:36 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
vibrate.go internal/uidriver/mobile: Implement Vibrate on iOS 2021-11-11 00:50:02 +09:00
window.go Minor typo fixes (#1793) 2021-09-01 17:17:54 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.