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20b5be0886
When a texel is picked on texel-borders of a texture, the behavior (tie-breaking) depends on GPU and unexpected. This change fixes this issue by shifting 1/512 [texel] when picking a texel up. Updates #1212 |
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.. | ||
gl | ||
bytes.go | ||
context_desktop.go | ||
context_js.go | ||
context_mobile.go | ||
context.go | ||
defaultshader.go | ||
framebuffer.go | ||
graphics_mobile.go | ||
graphics.go | ||
image.go | ||
locationcache.go | ||
program.go | ||
shader.go | ||
types.go |