ebiten/internal/uidriver/glfw
Hajime Hoshi 22e64c7df0 internal/uidriver/glfw: Bug fix: Rendering should be updated after restoring from fullscreen
u.toChangeSize affects the result of u.updateSize. When the callback
for WindowSetSize is invoked, toChangeSize should be true.

In order to simplify the logic, we have to remove toChangeSize later.

Closes #1884
2021-11-27 17:53:40 +09:00
..
graphics_darwin.go internal/uidriver/glfw: Bug fix: Compile error 2021-10-24 15:23:25 +09:00
graphics_opengl.go internal/uidriver/glfw: Bug fix: Compile error 2021-10-24 15:23:25 +09:00
hideconsole_notwindows.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_windows.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
input.go Revert "internal/uidriver/glfw: Refactoring" 2021-11-12 22:29:03 +09:00
keys.go Clean up build tags 2021-10-24 15:05:36 +09:00
run_notsinglethread.go Clean up build tags 2021-10-24 15:05:36 +09:00
run_singlethread.go Clean up build tags 2021-10-24 15:05:36 +09:00
ui_darwin.go internal/uidriver/glfw: Bug fix: Crashed a transparent button with the green button 2021-10-31 18:21:19 +09:00
ui_unix.go Clean up build tags 2021-10-24 15:05:36 +09:00
ui_windows.go internal/uidriver/glfw: Refactring: Rename InDP -> InDIP 2021-10-10 15:47:15 +09:00
ui.go internal/uidriver/glfw: Bug fix: Rendering should be updated after restoring from fullscreen 2021-11-27 17:53:40 +09:00
window.go Clean up build tags 2021-10-24 15:05:36 +09:00