Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 23c2fc0134 Revert "graphics: Remove type assertion"
This reverts commit ff331d031a.

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2018-03-21 16:48:51 +09:00
_docs docs: Update docs 2018-03-21 14:49:15 +09:00
audio internal/hooks: Rename Update -> BeforeUpdate 2018-03-15 02:50:10 +09:00
docs docs: Update docs 2018-03-21 14:49:15 +09:00
ebitenutil Use the latest file2byteslice 2018-03-14 01:57:52 +09:00
examples examples/contextlost: Extend the shared backend texture on purpose 2018-03-19 03:16:52 +09:00
inpututil internal/hooks: Rename Update -> BeforeUpdate 2018-03-15 02:50:10 +09:00
internal Revert "graphics: Remove type assertion" 2018-03-21 16:48:51 +09:00
mobile doc: Improve comments 2017-10-08 03:14:33 +09:00
text text: Remove uniqFace for performance 2018-03-15 23:00:23 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
.travis.yml examples: Remove build tags from sub-packages 2018-03-14 04:13:54 +09:00
AUTHORS Add Siim to AUTHORS 2018-03-17 22:37:50 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go doc: Improve comments 2017-10-01 03:15:50 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Follow the standard comment rule 2018-03-08 02:47:59 +09:00
geom_test.go affine: Bug fix: (*GeoM).det() was wrong (#547) 2018-03-12 11:11:53 +09:00
geom.go affine: Add GeoM.Invert, IsInvertible (#547) 2018-03-11 19:13:39 +09:00
go.mod Add go.mod 2018-03-02 23:01:24 +09:00
graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go internal/hooks: Rename Update -> BeforeUpdate 2018-03-15 02:50:10 +09:00
image_test.go graphics: Fix TestImageCompositeModeLighter 2018-03-21 03:42:58 +09:00
image.go examples/airship: Improve z values 2018-03-12 03:18:07 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go doc: Update comments about gamepad platforms 2017-10-27 11:07:05 +09:00
keys.go Follow the standard comment rule 2018-03-08 02:47:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go doc: Improve comments 2017-10-01 03:15:50 +09:00
README.md docs: Update docs 2018-03-21 14:49:15 +09:00
run.go ui: Implement SetWindowDecorated and IsWindowDecorated 2018-03-17 18:30:55 +09:00
version.txt Update version to 1.7.0-alpha 2018-02-03 23:44:46 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.