mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
a8c3eb7167
Closes #2704
949 lines
22 KiB
Go
949 lines
22 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"bufio"
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"bytes"
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"fmt"
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"go/ast"
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gconstant "go/constant"
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"go/parser"
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"go/token"
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"regexp"
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"strings"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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type variable struct {
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name string
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typ shaderir.Type
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forLoopCounter bool
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}
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type constant struct {
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name string
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typ shaderir.Type
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ctyp shaderir.ConstType
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value gconstant.Value
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}
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type function struct {
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name string
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ir shaderir.Func
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}
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type compileState struct {
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fs *token.FileSet
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vertexEntry string
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fragmentEntry string
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unit shaderir.Unit
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ir shaderir.Program
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funcs []function
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global block
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varyingParsed bool
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errs []string
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}
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func (cs *compileState) findFunction(name string) (int, bool) {
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for i, f := range cs.funcs {
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if f.name == name {
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return i, true
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}
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}
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return 0, false
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}
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func (cs *compileState) findUniformVariable(name string) (int, bool) {
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for i, u := range cs.ir.UniformNames {
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if u == name {
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return i, true
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}
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}
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return 0, false
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}
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type typ struct {
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name string
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ir shaderir.Type
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}
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type block struct {
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types []typ
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vars []variable
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unusedVars map[int]token.Pos
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consts []constant
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pos token.Pos
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outer *block
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ir *shaderir.Block
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}
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func (b *block) totalLocalVariableCount() int {
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c := len(b.vars)
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if b.outer != nil {
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c += b.outer.totalLocalVariableCount()
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}
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return c
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}
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func (b *block) addNamedLocalVariable(name string, typ shaderir.Type, pos token.Pos) {
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b.vars = append(b.vars, variable{
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name: name,
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typ: typ,
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})
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if name == "_" {
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return
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}
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idx := len(b.vars) - 1
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if b.unusedVars == nil {
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b.unusedVars = map[int]token.Pos{}
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}
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b.unusedVars[idx] = pos
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}
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func (b *block) findLocalVariable(name string, markLocalVariableUsed bool) (int, shaderir.Type, bool) {
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if name == "" || name == "_" {
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panic("shader: variable name must be non-empty and non-underscore")
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}
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idx := 0
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for outer := b.outer; outer != nil; outer = outer.outer {
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idx += len(outer.vars)
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}
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for i, v := range b.vars {
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if v.name == name {
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if markLocalVariableUsed {
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delete(b.unusedVars, i)
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}
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return idx + i, v.typ, true
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}
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}
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if b.outer != nil {
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return b.outer.findLocalVariable(name, markLocalVariableUsed)
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}
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return 0, shaderir.Type{}, false
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}
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func (b *block) findLocalVariableByIndex(idx int) (shaderir.Type, bool) {
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bs := []*block{b}
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for outer := b.outer; outer != nil; outer = outer.outer {
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bs = append(bs, outer)
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}
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for i := len(bs) - 1; i >= 0; i-- {
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if len(bs[i].vars) <= idx {
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idx -= len(bs[i].vars)
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continue
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}
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return bs[i].vars[idx].typ, true
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}
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return shaderir.Type{}, false
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}
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func (b *block) findConstant(name string) (constant, bool) {
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if name == "" || name == "_" {
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panic("shader: constant name must be non-empty and non-underscore")
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}
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for _, c := range b.consts {
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if c.name == name {
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return c, true
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}
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}
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if b.outer != nil {
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return b.outer.findConstant(name)
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}
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return constant{}, false
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}
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type ParseError struct {
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errs []string
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}
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func (p *ParseError) Error() string {
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return strings.Join(p.errs, "\n")
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}
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func Compile(src []byte, vertexEntry, fragmentEntry string, textureCount int) (*shaderir.Program, error) {
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unit, err := ParseCompilerDirectives(src)
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if err != nil {
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return nil, err
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}
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fs := token.NewFileSet()
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f, err := parser.ParseFile(fs, "", src, parser.AllErrors)
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if err != nil {
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return nil, err
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}
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s := &compileState{
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fs: fs,
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vertexEntry: vertexEntry,
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fragmentEntry: fragmentEntry,
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unit: unit,
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}
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s.global.ir = &shaderir.Block{}
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s.parse(f)
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if len(s.errs) > 0 {
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return nil, &ParseError{s.errs}
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}
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// TODO: Resolve identifiers?
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// TODO: Resolve constants
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// TODO: Make a call graph and reorder the elements.
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s.ir.TextureCount = textureCount
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return &s.ir, nil
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}
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func ParseCompilerDirectives(src []byte) (shaderir.Unit, error) {
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// TODO: Change the unit to pixels in v3 (#2645).
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unit := shaderir.Texel
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reUnit := regexp.MustCompile(`^//kage:unit\s+(.+)$`)
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var unitParsed bool
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buf := bytes.NewBuffer(src)
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s := bufio.NewScanner(buf)
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for s.Scan() {
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m := reUnit.FindStringSubmatch(s.Text())
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if m == nil {
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continue
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}
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if unitParsed {
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return 0, fmt.Errorf("shader: at most one //kage:unit can exist in a shader")
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}
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switch m[1] {
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case "pixel":
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unit = shaderir.Pixel
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case "texel":
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unit = shaderir.Texel
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default:
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return 0, fmt.Errorf("shader: invalid value for //kage:unit: %s", m[1])
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}
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unitParsed = true
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}
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return unit, nil
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}
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func (s *compileState) addError(pos token.Pos, str string) {
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p := s.fs.Position(pos)
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s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
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}
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func (cs *compileState) parse(f *ast.File) {
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cs.ir.Unit = cs.unit
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// Parse GenDecl for global variables, and then parse functions.
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for _, d := range f.Decls {
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if _, ok := d.(*ast.FuncDecl); !ok {
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ss, ok := cs.parseDecl(&cs.global, "", d)
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if !ok {
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return
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}
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cs.global.ir.Stmts = append(cs.global.ir.Stmts, ss...)
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}
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}
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// Sort the uniform variable so that special variable starting with __ should come first.
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var unames []string
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var utypes []shaderir.Type
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for i, u := range cs.ir.UniformNames {
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if strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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// TODO: Check len(unames) == graphics.PreservedUniformVariablesNum. Unfortunately this is not true on tests.
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for i, u := range cs.ir.UniformNames {
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if !strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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cs.ir.UniformNames = unames
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cs.ir.Uniforms = utypes
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// Parse function names so that any other function call the others.
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// The function data is provisional and will be updated soon.
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for _, d := range f.Decls {
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fd, ok := d.(*ast.FuncDecl)
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if !ok {
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continue
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}
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n := fd.Name.Name
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if n == cs.vertexEntry {
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continue
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}
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if n == cs.fragmentEntry {
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continue
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}
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for _, f := range cs.funcs {
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if f.name == n {
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cs.addError(d.Pos(), fmt.Sprintf("redeclared function: %s", n))
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return
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}
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}
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inParams, outParams, ret := cs.parseFuncParams(&cs.global, n, fd)
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var inT, outT []shaderir.Type
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for _, v := range inParams {
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inT = append(inT, v.typ)
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}
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for _, v := range outParams {
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outT = append(outT, v.typ)
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}
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cs.funcs = append(cs.funcs, function{
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name: n,
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ir: shaderir.Func{
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Index: len(cs.funcs),
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InParams: inT,
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OutParams: outT,
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Return: ret,
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Block: &shaderir.Block{},
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},
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})
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}
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// Parse functions.
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for _, d := range f.Decls {
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if f, ok := d.(*ast.FuncDecl); ok {
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ss, ok := cs.parseDecl(&cs.global, f.Name.Name, d)
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if !ok {
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return
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}
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cs.global.ir.Stmts = append(cs.global.ir.Stmts, ss...)
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}
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}
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if len(cs.errs) > 0 {
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return
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}
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for _, f := range cs.funcs {
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cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
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}
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}
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func (cs *compileState) parseDecl(b *block, fname string, d ast.Decl) ([]shaderir.Stmt, bool) {
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var stmts []shaderir.Stmt
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switch d := d.(type) {
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case *ast.GenDecl:
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switch d.Tok {
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case token.TYPE:
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// TODO: Parse other types
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for _, s := range d.Specs {
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s := s.(*ast.TypeSpec)
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t, ok := cs.parseType(b, fname, s.Type)
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if !ok {
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return nil, false
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}
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n := s.Name.Name
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for _, t := range b.types {
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if t.name == n {
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cs.addError(s.Pos(), fmt.Sprintf("%s redeclared in this block", n))
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return nil, false
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}
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}
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b.types = append(b.types, typ{
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name: n,
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ir: t,
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})
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}
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case token.CONST:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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cs, ok := cs.parseConstant(b, fname, s)
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if !ok {
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return nil, false
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}
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b.consts = append(b.consts, cs...)
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}
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case token.VAR:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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vs, inits, ss, ok := cs.parseVariable(b, fname, s)
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if !ok {
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return nil, false
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}
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stmts = append(stmts, ss...)
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if b == &cs.global {
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// TODO: Should rhs be ignored?
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for i, v := range vs {
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if !strings.HasPrefix(v.name, "__") {
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if v.name[0] < 'A' || 'Z' < v.name[0] {
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cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
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}
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}
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cs.ir.UniformNames = append(cs.ir.UniformNames, v.name)
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cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ)
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}
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continue
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}
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// base must be obtained before adding the variables.
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base := b.totalLocalVariableCount()
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for _, v := range vs {
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b.addNamedLocalVariable(v.name, v.typ, d.Pos())
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}
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if len(inits) > 0 {
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for i := range vs {
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: base + i,
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},
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inits[i],
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},
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})
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}
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}
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}
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case token.IMPORT:
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cs.addError(d.Pos(), "import is forbidden")
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default:
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cs.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
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f, ok := cs.parseFunc(b, d)
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if !ok {
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return nil, false
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}
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if b != &cs.global {
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cs.addError(d.Pos(), "non-global function is not implemented")
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return nil, false
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}
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switch d.Name.Name {
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case cs.vertexEntry:
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cs.ir.VertexFunc.Block = f.ir.Block
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case cs.fragmentEntry:
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cs.ir.FragmentFunc.Block = f.ir.Block
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default:
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// The function is already registered for their names.
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for i := range cs.funcs {
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if cs.funcs[i].name == d.Name.Name {
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// Index is already determined by the provisional parsing.
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f.ir.Index = cs.funcs[i].ir.Index
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cs.funcs[i] = f
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break
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}
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}
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}
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default:
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cs.addError(d.Pos(), "unexpected decl")
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return nil, false
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}
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return stmts, true
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}
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// functionReturnTypes returns the original returning value types, if the given expression is call.
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//
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// Note that parseExpr returns the returning types for IR, not the original function.
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func (cs *compileState) functionReturnTypes(block *block, expr ast.Expr) ([]shaderir.Type, bool) {
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call, ok := expr.(*ast.CallExpr)
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if !ok {
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return nil, false
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}
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ident, ok := call.Fun.(*ast.Ident)
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if !ok {
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return nil, false
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}
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for _, f := range cs.funcs {
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if f.name == ident.Name {
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// TODO: Is it correct to combine out-params and return param?
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ts := f.ir.OutParams
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if f.ir.Return.Main != shaderir.None {
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ts = append(ts, f.ir.Return)
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}
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return ts, true
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}
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}
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return nil, false
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}
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|
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func (s *compileState) parseVariable(block *block, fname string, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt, bool) {
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if len(vs.Names) != len(vs.Values) && len(vs.Values) != 1 && len(vs.Values) != 0 {
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s.addError(vs.Pos(), "the numbers of lhs and rhs don't match")
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return nil, nil, nil, false
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}
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|
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var declt shaderir.Type
|
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if vs.Type != nil {
|
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var ok bool
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declt, ok = s.parseType(block, fname, vs.Type)
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if !ok {
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return nil, nil, nil, false
|
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}
|
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}
|
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|
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var (
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vars []variable
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inits []shaderir.Expr
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stmts []shaderir.Stmt
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)
|
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|
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// These variables are used only in multiple-value context.
|
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var inittypes []shaderir.Type
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var initexprs []shaderir.Expr
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|
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for i, n := range vs.Names {
|
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t := declt
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switch {
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case len(vs.Values) == 0:
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// No initialization
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|
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case len(vs.Names) == len(vs.Values):
|
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// Single-value context
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|
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init := vs.Values[i]
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|
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es, rts, ss, ok := s.parseExpr(block, fname, init, true)
|
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if !ok {
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return nil, nil, nil, false
|
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}
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|
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if t.Main == shaderir.None {
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ts, ok := s.functionReturnTypes(block, init)
|
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if !ok {
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ts = rts
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}
|
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if len(ts) > 1 {
|
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s.addError(vs.Pos(), "the numbers of lhs and rhs don't match")
|
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}
|
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t = ts[0]
|
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if t.Main == shaderir.None {
|
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t = toDefaultType(es[0].Const)
|
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}
|
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}
|
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|
|
if es[0].Type == shaderir.NumberExpr {
|
|
switch t.Main {
|
|
case shaderir.Int:
|
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es[0].ConstType = shaderir.ConstTypeInt
|
|
case shaderir.Float:
|
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es[0].ConstType = shaderir.ConstTypeFloat
|
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}
|
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}
|
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|
|
for i, rt := range rts {
|
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if !canAssign(&t, &rt, es[i].Const) {
|
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s.addError(vs.Pos(), fmt.Sprintf("cannot use type %s as type %s in variable declaration", rt.String(), t.String()))
|
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}
|
|
}
|
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|
|
inits = append(inits, es...)
|
|
stmts = append(stmts, ss...)
|
|
|
|
default:
|
|
// Multiple-value context
|
|
// See testcase/var_multiple.go for an actual case.
|
|
|
|
if i == 0 {
|
|
init := vs.Values[0]
|
|
|
|
var ss []shaderir.Stmt
|
|
var ok bool
|
|
initexprs, inittypes, ss, ok = s.parseExpr(block, fname, init, true)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
|
|
if t.Main == shaderir.None {
|
|
ts, ok := s.functionReturnTypes(block, init)
|
|
if ok {
|
|
inittypes = ts
|
|
}
|
|
if len(ts) != len(vs.Names) {
|
|
s.addError(vs.Pos(), "the numbers of lhs and rhs don't match")
|
|
continue
|
|
}
|
|
}
|
|
}
|
|
|
|
if t.Main == shaderir.None && len(inittypes) > 0 {
|
|
t = inittypes[i]
|
|
// TODO: Is it possible to reach this?
|
|
if t.Main == shaderir.None {
|
|
t = toDefaultType(initexprs[i].Const)
|
|
}
|
|
}
|
|
|
|
if !canAssign(&t, &inittypes[i], initexprs[i].Const) {
|
|
s.addError(vs.Pos(), fmt.Sprintf("cannot use type %s as type %s in variable declaration", inittypes[i].String(), t.String()))
|
|
}
|
|
|
|
// Add the same initexprs for each variable.
|
|
inits = append(inits, initexprs...)
|
|
}
|
|
|
|
name := n.Name
|
|
for _, v := range append(block.vars, vars...) {
|
|
if v.name == name {
|
|
s.addError(vs.Pos(), fmt.Sprintf("duplicated local variable name: %s", name))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
for _, c := range block.consts {
|
|
if c.name == name {
|
|
s.addError(vs.Pos(), fmt.Sprintf("duplicated local constant/variable name: %s", name))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
vars = append(vars, variable{
|
|
name: name,
|
|
typ: t,
|
|
})
|
|
}
|
|
|
|
return vars, inits, stmts, true
|
|
}
|
|
|
|
func (s *compileState) parseConstant(block *block, fname string, vs *ast.ValueSpec) ([]constant, bool) {
|
|
var t shaderir.Type
|
|
if vs.Type != nil {
|
|
var ok bool
|
|
t, ok = s.parseType(block, fname, vs.Type)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
}
|
|
|
|
var cs []constant
|
|
for i, n := range vs.Names {
|
|
name := n.Name
|
|
for _, c := range block.consts {
|
|
if c.name == name {
|
|
s.addError(vs.Pos(), fmt.Sprintf("duplicated local constant name: %s", name))
|
|
return nil, false
|
|
}
|
|
}
|
|
for _, v := range block.vars {
|
|
if v.name == name {
|
|
s.addError(vs.Pos(), fmt.Sprintf("duplicated local constant/variable name: %s", name))
|
|
return nil, false
|
|
}
|
|
}
|
|
|
|
es, ts, ss, ok := s.parseExpr(block, fname, vs.Values[i], false)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
if len(ss) > 0 {
|
|
s.addError(vs.Pos(), fmt.Sprintf("invalid constant expression: %s", name))
|
|
return nil, false
|
|
}
|
|
if len(ts) != 1 || len(es) != 1 {
|
|
s.addError(vs.Pos(), fmt.Sprintf("invalid constant expression: %s", n))
|
|
return nil, false
|
|
}
|
|
if es[0].Type != shaderir.NumberExpr {
|
|
s.addError(vs.Pos(), fmt.Sprintf("constant expression must be a number but not: %s", n))
|
|
return nil, false
|
|
}
|
|
|
|
if !t.Equal(&shaderir.Type{}) && !canAssign(&t, &ts[0], es[0].Const) {
|
|
s.addError(vs.Pos(), fmt.Sprintf("cannot use %v as %s value in constant declaration", es[0].Const, t.String()))
|
|
return nil, false
|
|
}
|
|
|
|
c := es[0].Const
|
|
constType := es[0].ConstType
|
|
switch t.Main {
|
|
case shaderir.Bool:
|
|
constType = shaderir.ConstTypeBool
|
|
case shaderir.Int:
|
|
constType = shaderir.ConstTypeInt
|
|
c = gconstant.ToInt(c)
|
|
case shaderir.Float:
|
|
constType = shaderir.ConstTypeFloat
|
|
c = gconstant.ToFloat(c)
|
|
}
|
|
|
|
cs = append(cs, constant{
|
|
name: name,
|
|
typ: t,
|
|
ctyp: constType,
|
|
value: c,
|
|
})
|
|
}
|
|
return cs, true
|
|
}
|
|
|
|
func (cs *compileState) parseFuncParams(block *block, fname string, d *ast.FuncDecl) (in, out []variable, ret shaderir.Type) {
|
|
for _, f := range d.Type.Params.List {
|
|
t, ok := cs.parseType(block, fname, f.Type)
|
|
if !ok {
|
|
return
|
|
}
|
|
for _, n := range f.Names {
|
|
in = append(in, variable{
|
|
name: n.Name,
|
|
typ: t,
|
|
})
|
|
}
|
|
}
|
|
|
|
if d.Type.Results == nil {
|
|
return
|
|
}
|
|
|
|
for _, f := range d.Type.Results.List {
|
|
t, ok := cs.parseType(block, fname, f.Type)
|
|
if !ok {
|
|
return
|
|
}
|
|
if len(f.Names) == 0 {
|
|
out = append(out, variable{
|
|
name: "",
|
|
typ: t,
|
|
})
|
|
} else {
|
|
for _, n := range f.Names {
|
|
out = append(out, variable{
|
|
name: n.Name,
|
|
typ: t,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
if len(out) == 1 && out[0].name == "" {
|
|
ret = out[0].typ
|
|
out = nil
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool) {
|
|
if d.Name == nil {
|
|
cs.addError(d.Pos(), "function must have a name")
|
|
return function{}, false
|
|
}
|
|
if d.Name.Name == "init" {
|
|
cs.addError(d.Pos(), "init function is not implemented")
|
|
return function{}, false
|
|
}
|
|
if d.Body == nil {
|
|
cs.addError(d.Pos(), "function must have a body")
|
|
return function{}, false
|
|
}
|
|
|
|
inParams, outParams, returnType := cs.parseFuncParams(block, d.Name.Name, d)
|
|
|
|
checkVaryings := func(vs []variable) {
|
|
if len(cs.ir.Varyings) != len(vs) {
|
|
cs.addError(d.Pos(), "the number of vertex entry point's returning values and the number of fragment entry point's params must be the same")
|
|
return
|
|
}
|
|
for i, t := range cs.ir.Varyings {
|
|
if t.Main != vs[i].typ.Main {
|
|
cs.addError(d.Pos(), "vertex entry point's returning value types and fragment entry point's param types must match")
|
|
}
|
|
}
|
|
}
|
|
|
|
if block == &cs.global {
|
|
switch d.Name.Name {
|
|
case cs.vertexEntry:
|
|
for _, v := range inParams {
|
|
cs.ir.Attributes = append(cs.ir.Attributes, v.typ)
|
|
}
|
|
|
|
// For the vertex entry, a parameter (variable) is used as a returning value.
|
|
// For example, GLSL doesn't treat gl_Position as a returning value.
|
|
// TODO: This can be resolved by having an indirect function like what the fragment entry already does.
|
|
// See internal/shaderir/glsl.adjustProgram.
|
|
if len(outParams) == 0 {
|
|
outParams = append(outParams, variable{
|
|
typ: shaderir.Type{Main: shaderir.Vec4},
|
|
})
|
|
}
|
|
|
|
// The first out-param is treated as gl_Position in GLSL.
|
|
if outParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), "vertex entry point must have at least one returning vec4 value for a position")
|
|
return function{}, false
|
|
}
|
|
|
|
if cs.varyingParsed {
|
|
checkVaryings(outParams[1:])
|
|
} else {
|
|
for _, v := range outParams[1:] {
|
|
// TODO: Check that these params are not arrays or structs
|
|
cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
|
}
|
|
}
|
|
cs.varyingParsed = true
|
|
case cs.fragmentEntry:
|
|
if len(inParams) == 0 {
|
|
cs.addError(d.Pos(), "fragment entry point must have at least one vec4 parameter for a position")
|
|
return function{}, false
|
|
}
|
|
if inParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), "fragment entry point must have at least one vec4 parameter for a position")
|
|
return function{}, false
|
|
}
|
|
|
|
if len(outParams) != 0 || returnType.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), "fragment entry point must have one returning vec4 value for a color")
|
|
return function{}, false
|
|
}
|
|
|
|
if cs.varyingParsed {
|
|
checkVaryings(inParams[1:])
|
|
} else {
|
|
for _, v := range inParams[1:] {
|
|
cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
|
}
|
|
}
|
|
cs.varyingParsed = true
|
|
}
|
|
}
|
|
|
|
b, ok := cs.parseBlock(block, d.Name.Name, d.Body.List, inParams, outParams, returnType, true)
|
|
if !ok {
|
|
return function{}, false
|
|
}
|
|
|
|
if len(outParams) > 0 || returnType.Main != shaderir.None {
|
|
var hasReturn func(stmts []shaderir.Stmt) bool
|
|
hasReturn = func(stmts []shaderir.Stmt) bool {
|
|
for _, stmt := range stmts {
|
|
if stmt.Type == shaderir.Return {
|
|
return true
|
|
}
|
|
for _, b := range stmt.Blocks {
|
|
if hasReturn(b.Stmts) {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
if !hasReturn(b.ir.Stmts) {
|
|
cs.addError(d.Pos(), fmt.Sprintf("function %s must have a return statement but not", d.Name))
|
|
return function{}, false
|
|
}
|
|
}
|
|
|
|
var inT, outT []shaderir.Type
|
|
for _, v := range inParams {
|
|
inT = append(inT, v.typ)
|
|
}
|
|
for _, v := range outParams {
|
|
outT = append(outT, v.typ)
|
|
}
|
|
|
|
return function{
|
|
name: d.Name.Name,
|
|
ir: shaderir.Func{
|
|
InParams: inT,
|
|
OutParams: outT,
|
|
Return: returnType,
|
|
Block: b.ir,
|
|
},
|
|
}, true
|
|
}
|
|
|
|
func (cs *compileState) parseBlock(outer *block, fname string, stmts []ast.Stmt, inParams, outParams []variable, returnType shaderir.Type, checkLocalVariableUsage bool) (*block, bool) {
|
|
var vars []variable
|
|
if outer == &cs.global {
|
|
vars = make([]variable, 0, len(inParams)+len(outParams))
|
|
vars = append(vars, inParams...)
|
|
vars = append(vars, outParams...)
|
|
}
|
|
|
|
var offset int
|
|
for b := outer; b != nil; b = b.outer {
|
|
offset += len(b.vars)
|
|
}
|
|
if outer == &cs.global {
|
|
offset += len(inParams) + len(outParams)
|
|
}
|
|
|
|
block := &block{
|
|
vars: vars,
|
|
outer: outer,
|
|
ir: &shaderir.Block{
|
|
LocalVarIndexOffset: offset,
|
|
},
|
|
}
|
|
|
|
defer func() {
|
|
var offset int
|
|
if outer == &cs.global {
|
|
offset = len(inParams) + len(outParams)
|
|
}
|
|
for _, v := range block.vars[offset:] {
|
|
if v.forLoopCounter {
|
|
block.ir.LocalVars = append(block.ir.LocalVars, shaderir.Type{})
|
|
continue
|
|
}
|
|
block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
|
|
}
|
|
}()
|
|
|
|
if outer.outer == nil && len(outParams) > 0 && outParams[0].name != "" {
|
|
for i := range outParams {
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.Init,
|
|
InitIndex: len(inParams) + i,
|
|
})
|
|
}
|
|
}
|
|
|
|
for _, stmt := range stmts {
|
|
ss, ok := cs.parseStmt(block, fname, stmt, inParams, outParams, returnType)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, ss...)
|
|
}
|
|
|
|
if checkLocalVariableUsage && len(block.unusedVars) > 0 {
|
|
for idx, pos := range block.unusedVars {
|
|
cs.addError(pos, fmt.Sprintf("local variable %s is not used", block.vars[idx].name))
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
return block, true
|
|
}
|