Ebitengine - A dead simple 2D game engine for Go
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_docs docs: Add example/piano 2015-02-16 02:24:17 +09:00
ebitenutil Update for the latest GopherJS (use *js.Object instead of js.Object) 2015-03-01 01:26:16 +09:00
example audio: Fix examples' performance issue 2015-06-14 03:27:02 +09:00
exp audio: Fix buffer size calculation 2015-06-14 03:50:29 +09:00
internal js: Revert 60 FPS from 30 FPS 2015-06-14 03:50:43 +09:00
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.travis.yml Use go-gl/glow instead of go-gl/gl (#112) 2015-01-29 00:58:56 +09:00
affine.go Make the elements of matrices optional 2014-12-26 11:22:36 +09:00
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genkeys.go #125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3 2015-04-13 00:49:30 +09:00
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geom.go Add comments 2015-02-18 11:15:36 +09:00
graphics.go Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
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keys.go Add 'auto-generated' notices (#66) 2015-01-07 23:21:52 +09:00
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README.md Fix README 2015-05-20 23:57:03 +09:00
run.go Stop the game when the screen is not active 2015-02-21 22:19:03 +09:00
shapes.go Revert lines' vetices (float64 -> int) 2015-01-17 23:33:57 +09:00
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version.txt Update version (1.2.0-alpha) 2015-01-10 01:05:54 +09:00

Ebiten (海老天)

Build Status

  • A simple SNES-like 2D game library in Go
  • Works on
    • Web browsers (powered by GopherJS)
      • Supported browsers: Chrome, Firefox, Safari on desktops
    • Mac OS X
    • Linux (maybe)
  • API Docs

Features

  • 2D Graphics
  • Input (Mouse, Keyboard, Gamepad)
  • Audio (Very primitive API. experimental)

Documentation

http://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.