ebiten/internal/processtest/testdata
2023-11-19 17:01:00 +09:00
..
issue1753.go internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe 2023-11-03 17:12:04 +09:00
issue2079.go ebiten: replace (*Image).Dispose with Deallocate 2023-11-03 17:45:39 +09:00
issue2089.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
issue2129.go internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe 2023-11-03 17:12:04 +09:00
issue2138.go internal/processtest: remove an empty line 2023-11-19 17:01:00 +09:00
issue2154_1.go ebiten: replace (*Image).Dispose with Deallocate 2023-11-03 17:45:39 +09:00
issue2154_2.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
issue2162.go internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe 2023-11-03 17:12:04 +09:00
issue2180.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
issue2362.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
issue2390.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
issue2475.go internal/processtest: suppress issue2475 test for Windows 2023-09-23 00:18:41 +09:00
issue2620.go internal/processtest: add a test for #2620 2023-04-01 03:59:00 +09:00
issue2716.go internal/atlas: bug fix: there should be multiple temporaryBytes objects for pipelining 2023-07-31 16:18:17 +09:00
issue2737.go audio: bug fix: deadlock between a player and a context 2023-08-29 14:52:48 +09:00
issue2742.go internal/ui: bug fix: setRunning(true) must be called after the main thread is set 2023-09-02 04:24:51 +09:00
issue2743.go internal/ui: bug fix: disable global functions after the game termination 2023-09-02 15:38:41 +09:00
issue2815.go internal/processtest: improve test issue2815 2023-10-20 02:48:21 +09:00