ebiten/internal/shader/testdata/blocks.expected.vs
Hajime Hoshi 2869885816 shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.

Updates #1190
2020-06-17 01:59:02 +09:00

20 lines
262 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
vec4 l2 = vec4(0);
{
vec3 l3 = vec3(0);
(l2).x = (l0).x;
{
vec4 l4 = vec4(0);
(l2).y = (l3).y;
(l2).z = (l4).z;
}
{
vec4 l4 = vec4(0);
(l2).y = (l3).y;
(l2).z = (l4).z;
}
}
l1 = l2;
return;
}