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2fee7a6fe5
Before this change, if a player's buffer was not enough for reading, 0 value were used and this caused noises. The reading size should be aligned with all the players. Just after a player just starts playing or seeking, the buffer is empty but other players should not wait for the player read since decoding might take some time. To summerize, this change aligns the read buffer sizes but use zero values only when the player just starts or seeks. |
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.. | ||
internal/convert | ||
mp3 | ||
vorbis | ||
wav | ||
audio.go | ||
buffersize_mobile.go | ||
buffersize_notmobile.go | ||
infiniteloop.go |