ebiten/audio
Hajime Hoshi 2fee7a6fe5 audio: Consider the state of the player's starting and seeking
Before this change, if a player's buffer was not enough for
reading, 0 value were used and this caused noises. The reading
size should be aligned with all the players.

Just after a player just starts playing or seeking, the buffer is
empty but other players should not wait for the player read since
decoding might take some time.

To summerize, this change aligns the read buffer sizes but use
zero values only when the player just starts or seeks.
2018-06-09 19:01:57 +09:00
..
internal/convert audio: Deprecate Size() and add Length() (#466) 2018-01-09 01:25:38 +09:00
mp3 mp3: Set finalizer for the stream 2018-03-27 10:58:13 +09:00
vorbis audio/vorbis: Bug fix: fail to decode too short ogg 2018-04-07 22:13:12 +09:00
wav wav: Set finalizer for the stream 2018-03-27 12:10:57 +09:00
audio.go audio: Consider the state of the player's starting and seeking 2018-06-09 19:01:57 +09:00
buffersize_mobile.go audio: Use bigger buffers for mobiles 2018-06-09 18:14:18 +09:00
buffersize_notmobile.go audio: Use bigger buffers for mobiles 2018-06-09 18:14:18 +09:00
infiniteloop.go audio: Fix wrong comments 2017-10-01 18:07:18 +09:00