ebiten/internal/graphicsdriver/directx
Hajime Hoshi d16b591a35 internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.

This change fixes the issue by getting a factory from a device and
using it.

Closes #2661
2023-05-01 19:17:08 +09:00
..
api_32bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_64bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_microsoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_notmicrosoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_windows.go internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
d3d11_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
d3d12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
d3d_windows.go internal/graphicsdriver/directx: limit d3dcompiler versions 2023-03-30 17:54:42 +09:00
dxgi_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics11_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics12_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
image11_windows.go internal/graphicsdriver: refactoring: use image.Rectangle 2023-04-29 01:12:05 +09:00
image12_windows.go internal/graphicsdriver: refactoring: use image.Rectangle 2023-04-29 01:12:05 +09:00
pipeline12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader11_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00
shader12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00