Ebitengine - A dead simple 2D game engine for Go
Go to file
2022-08-08 03:32:26 +09:00
.builds .builds: disable the build test on Arch 2022-07-29 16:26:20 +09:00
.github .github/workflow: update for Go 1.19 2022-08-03 02:15:32 +09:00
audio audio: remove go2cpp support 2022-08-07 21:56:57 +09:00
cmd/ebitenmobile cmd/ebitenmobile: fix typo 2022-08-03 20:52:25 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: deprecate some APIs 2022-08-04 16:23:46 +09:00
examples examples/fullscreen: enable to test on mobile browsers 2022-08-07 19:31:56 +09:00
inpututil inpututil: bug fix: out of range at scanning buttons 2022-06-29 15:55:08 +09:00
internal internal/ui: rename ReplacePixels -> WritePixels 2022-08-08 03:32:26 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
text fix typos (#2227) 2022-08-03 22:40:39 +09:00
vector vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
CONTRIBUTING.md update CONTRIBUTING.md 2022-05-27 02:09:27 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: add NewImageWithOptions and NewImageOptions 2022-06-15 02:20:19 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go internal/ui: revert the fix for #2183 2022-08-06 11:19:56 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update GLFW to v3.3.8 for non-Windows 2022-08-07 13:24:20 +09:00
go.sum update GLFW to v3.3.8 for non-Windows 2022-08-07 13:24:20 +09:00
graphics.go ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222) 2022-07-31 02:56:16 +09:00
image_test.go ebiten: remove returning error from ReadPixels 2022-08-08 02:48:25 +09:00
image.go internal/ui: rename ReplacePixels -> WritePixels 2022-08-08 03:32:26 +09:00
imagedumper_desktop.go ebiten: bug fix: go vet failed 2022-07-09 16:05:39 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-06-23 11:27:29 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: fix typo 2022-07-29 01:02:38 +09:00
shader_test.go internal/shader: use all functions for vector comparisons 2022-07-09 02:30:16 +09:00
shader.go internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
tools.go ebiten: fix copyright year 2022-07-31 00:48:08 +09:00
vibrate.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
window.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.