..
affine
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
atlas
internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
2022-04-02 05:15:29 +09:00
buffered
internal/graphicscommand: compile shaders lazily
2022-03-21 21:09:02 +09:00
cbackend
internal/cbackend: bug fix: compile error again
2022-02-06 19:07:17 +09:00
clock
internal/clock: Rename UncappedTPS -> SyncWithFPS
2021-07-22 22:46:24 +09:00
debug
graphicscommand: Dump internal image info on the debug mode
2021-08-05 01:16:42 +09:00
devicescale
internal/uidriver/glfw: Clear the device scale cache when monitors are changed
2021-09-15 13:04:38 +09:00
gamepad
internal/gamepad: skip gamepads with more than 32 buttons
2022-04-01 02:24:15 +09:00
gamepaddb
internal/gamepaddb: allow the standard layout mapping for any platforms
2022-02-06 03:38:02 +09:00
glfw
internal/glfw: make the file operation atomic
2022-03-18 20:32:25 +09:00
graphics
internal/graphics: rename constants
2022-03-12 04:01:48 +09:00
graphicscommand
internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
2022-04-02 05:15:29 +09:00
graphicsdriver
internal/graphicsdriver/directx, internal/graphicsdriver/metal: bug fix: uniform matrix-array variables were passed wrongly
2022-03-27 00:32:30 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
internal/jsutil: Optimization: Avoid using empty interface{} conversions
2021-10-30 18:53:21 +09:00
mipmap
internal/ui, internal/mipmap, internal/graphicscommand: fix a wrong panic message
2022-04-01 20:12:12 +09:00
packing
Remove dot imports from tests - Remove dot imports ( #1837 )
2021-10-02 19:58:48 +09:00
png
internal/png: Regenerate
2021-08-28 03:14:54 +09:00
processtest
internal/processtest: remove TestShaderNoMain and add shadernomain.go
2022-03-21 21:52:38 +09:00
restorable
internal/restorable: treat texels instead of pixels
2022-04-02 04:25:27 +09:00
shader
internal/shader: bug fix: wrong type deduction at (scalar)*(matrix)
2022-03-27 01:22:54 +09:00
shaderir
internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
2022-03-27 01:49:52 +09:00
testing
internal/graphicscommand: compile shaders lazily
2022-03-21 21:09:02 +09:00
thread
internal/thread: bug fix: do not close 'terminate' channel
2022-01-05 17:21:53 +09:00
ui
internal/ui: refactoring: move the logic in gameForUI to context
2022-04-01 22:33:31 +09:00
vibrate
internal/ui: separate 'vibrate' part to internal/vibrate
2022-02-08 14:48:55 +09:00