..
api_windows.go
internal/ui: bug fix: compile error
2022-12-13 02:38:45 +09:00
context.go
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
egl_nintendosdk.go
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
globalstate.go
ebiten: add RunGameWithOptions to specify graphics library
2022-12-09 21:27:31 +09:00
graphics.go
internal/ui: bug fix: the env variable should be used only when the library is not specified
2022-12-29 15:44:55 +09:00
hideconsole_notwindows.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
hideconsole_windows.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
image.go
internal/graphics: rename constants
2023-03-23 20:48:39 +09:00
init_nintendosdk.cpp
internal/ui: bug fix: compile failures with -tags=nintendosdk
2023-01-03 20:12:36 +09:00
init_nintendosdk.h
internal/ui: rename ebitengine_Init -> ebitengine_Initialize
2023-01-03 19:23:38 +09:00
input_glfw.go
internal/ui: rename t -> mainThread
2022-12-28 15:59:53 +09:00
input_js.go
internal/ui: fix a potential out-of-range error
2023-01-24 00:32:08 +09:00
input_mobile.go
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
input_nintendosdk.cpp
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-01 01:35:05 +09:00
input_nintendosdk.go
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
input_nintendosdk.h
internal/ui: bug fix: compile error on the testing CI
2023-01-01 18:01:14 +09:00
input.go
ebiten: implement DroppedFiles to replace AppendDroppedFiles
2023-01-25 14:27:11 +09:00
keys_glfw.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
keys_js.go
internal/ui: remove old Edge browser support
2022-12-16 22:56:36 +09:00
keys_mobile.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
keys.go
internal/ui: stop panicking at Key.String
2022-12-25 00:33:08 +09:00
notprofile_nintendosdk.go
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-03 19:10:15 +09:00
profile_nintendosdk.go
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-03 19:10:15 +09:00
run_glfw_notsinglethread.go
internal/ui: refactoring
2023-01-03 21:17:47 +09:00
run_glfw_singlethread.go
all: separate the rendering thread from the main thread
2022-12-30 22:57:34 +09:00
shader.go
internal/ui: refactoring: reduce APIs
2022-12-09 00:05:22 +09:00
ui_android.go
internal/graphicsdriver/opengl: remove SetGomobileGLContext
2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go
all: fix typos ( #2558 )
2023-01-28 19:06:38 +09:00
ui_glfw_unix.go
all: update comments
2023-02-07 12:05:43 +09:00
ui_glfw_windows.go
internal/graphicsdriver/directx: use OpenGL as the default on old Windows
2023-03-31 02:21:11 +09:00
ui_glfw.go
internal/ui: bug fix: hiding a window decoration at initialization doesn't work on macOS
2023-03-14 00:27:57 +09:00
ui_ios.go
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
2022-11-15 01:53:20 +09:00
ui_js.go
ebiten: implement DroppedFiles to replace AppendDroppedFiles
2023-01-25 14:27:11 +09:00
ui_mobile.go
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
ui_nintendosdk.go
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
ui.go
internal/ui: freeze the input state for each frame
2022-12-18 23:54:43 +09:00
window_glfw.go
internal/ui: merge a window-closing state into an input state
2023-01-21 23:42:48 +09:00
window.go
internal/ui: merge a window-closing state into an input state
2023-01-21 23:42:48 +09:00