ebiten/internal/shader/testdata/assign_multiple.expected.vs
Hajime Hoshi 2869885816 shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.

Updates #1190
2020-06-17 01:59:02 +09:00

18 lines
263 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
float l5 = float(0);
F1(l4, l5);
l2 = l4;
l3 = l5;
l1 = vec4(l0, l2, l3);
return;
}
void F1(out float l0, out float l1) {
l0 = 0.0;
l1 = 0.0;
return;
}