ebiten/internal/shader/testdata/call.expected.vs
Hajime Hoshi 2869885816 shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.

Updates #1190
2020-06-17 01:59:02 +09:00

12 lines
146 B
GLSL

void F0(in vec2 l0, out vec2 l1) {
vec2 l2 = vec2(0);
F1(l0, l2);
l1 = l2;
return;
}
void F1(in vec2 l0, out vec2 l1) {
l1 = l0;
return;
}