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2869885816
This is for consistency with number literals we are introducing. Updates #1190
20 lines
262 B
GLSL
20 lines
262 B
GLSL
void F0(in vec2 l0, out vec4 l1) {
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vec4 l2 = vec4(0);
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{
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vec3 l3 = vec3(0);
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(l2).x = (l0).x;
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{
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vec4 l4 = vec4(0);
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(l2).y = (l3).y;
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(l2).z = (l4).z;
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}
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{
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vec4 l4 = vec4(0);
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(l2).y = (l3).y;
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(l2).z = (l4).z;
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}
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}
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l1 = l2;
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return;
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}
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