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https://github.com/hajimehoshi/ebiten.git
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15260537a2
After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
175 lines
4.6 KiB
Go
175 lines
4.6 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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return &graphicsContext{
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f: f,
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}
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}
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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screen *Image
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screenWidth int
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screenHeight int
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screenScale float64
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initialized bool
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invalidated bool // browser only
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offsetX float64
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offsetY float64
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}
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func (c *graphicsContext) Invalidate() {
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// Note that this is called only on browsers so far.
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// TODO: On mobiles, this function is not called and instead IsTexture is called
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// to detect if the context is lost. This is simple but might not work on some platforms.
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// Should Invalidate be called explicitly?
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) {
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c.screenScale = screenScale
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if c.screen != nil {
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_ = c.screen.Dispose()
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}
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if c.offscreen != nil {
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_ = c.offscreen.Dispose()
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}
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c.offscreen = newVolatileImage(screenWidth, screenHeight)
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w := int(float64(screenWidth) * screenScale)
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h := int(float64(screenHeight) * screenScale)
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px0, py0, px1, py1 := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w+int(math.Ceil(px0+px1)), h+int(math.Ceil(py0+py1)))
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c.screenWidth = w
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c.screenHeight = h
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c.offsetX = px0
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c.offsetY = py0
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}
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func (c *graphicsContext) initializeIfNeeded() error {
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if !c.initialized {
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if err := shareable.InitializeGLState(); err != nil {
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return err
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}
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c.initialized = true
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}
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if err := c.restoreIfNeeded(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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tps := int(MaxTPS())
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updateCount := clock.Update(tps)
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// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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for i := 0; i < updateCount; i++ {
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c.offscreen.fill(0, 0, 0, 0)
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// Mipmap images should be disposed by fill.
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setDrawingSkipped(i < updateCount-1)
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if err := hooks.RunBeforeUpdateHooks(); err != nil {
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return err
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}
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if err := c.f(c.offscreen); err != nil {
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return err
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}
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afterFrameUpdate()
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}
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// Clear the screen framebuffer by DrawImage instad of Fill
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// to clear the whole region including fullscreen's padding.
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// TODO: This clear is needed only when the screen size is changed.
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if c.offsetX > 0 || c.offsetY > 0 {
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op := &DrawImageOptions{}
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w, h := emptyImage.Size()
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sw, sh := c.screen.Size()
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op.GeoM.Scale(float64(sw)/float64(w), float64(sh)/float64(h))
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op.CompositeMode = CompositeModeCopy
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c.screen.DrawImage(emptyImage, op)
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}
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op := &DrawImageOptions{}
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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op.GeoM.Scale(c.screenScale, -c.screenScale)
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// Make the screen height an even number to fit the upper side of the screen (#662).
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op.GeoM.Translate(0, float64((c.screenHeight+1)/2*2))
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op.GeoM.Translate(c.offsetX, c.offsetY)
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op.CompositeMode = CompositeModeCopy
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// filterScreen works with >=1 scale, but does not well with <1 scale.
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// Use regular FilterLinear instead so far (#669).
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if c.screenScale >= 1 {
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op.Filter = filterScreen
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} else {
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op.Filter = FilterLinear
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}
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_ = c.screen.DrawImage(c.offscreen, op)
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shareable.ResolveStaleImages()
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if err := shareable.Error(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) needsRestoring() (bool, error) {
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if web.IsBrowser() {
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return c.invalidated, nil
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}
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return c.offscreen.shareableImages[0].IsInvalidated()
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}
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func (c *graphicsContext) restoreIfNeeded() error {
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if !shareable.IsRestoringEnabled() {
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return nil
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}
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r, err := c.needsRestoring()
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if err != nil {
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return err
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}
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if !r {
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return nil
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}
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if err := shareable.Restore(); err != nil {
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return err
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}
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c.invalidated = false
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return nil
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}
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