Ebitengine - A dead simple 2D game engine for Go
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cmd/ebitenmobile cmd/ebitenmobile: Update Gomobile version for Arm macOS 2021-09-06 12:20:20 +09:00
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examples ebiten: Add VibrationOptions to specify intensity (#1891) 2021-12-04 22:14:02 +09:00
inpututil inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
internal ebiten: Add VibrationOptions to specify intensity (#1891) 2021-12-04 22:14:02 +09:00
mobile internal/uidriver/mobile: Refactoring 2021-10-16 23:46:14 +09:00
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cursor.go ebiten: Remove unnecessary casts 2021-07-23 00:57:17 +09:00
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doc.go ebiten: Update doc 2021-10-21 01:28:07 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
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genkeys.go Clean up build tags 2021-10-24 15:05:36 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update Oto to v2.1.0-alpha.4 2021-11-07 01:38:13 +09:00
go.sum Update Oto to v2.1.0-alpha.4 2021-11-07 01:38:13 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
image.go ebiten: Add FillRule 2021-09-19 17:17:00 +09:00
imagedumper_desktop.go internal/atlas: Bug fix: Unexpected padding in screenshots 2021-07-29 16:09:29 +09:00
imagedumper_notdesktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go ebiten: Remove the version checker 2021-10-16 20:18:22 +09:00
input.go internal/uidriver/mobile: Support gamepads on iOS 2021-10-19 19:04:12 +09:00
keys.go Unify 'deprecated' comment formats 2021-07-10 03:19:23 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: Refactoring: Use aliases for GamepadButton and MouseButton 2021-07-19 00:57:35 +09:00
README.md Add a link to Awesome-Ebiten 2021-12-03 02:24:58 +09:00
run_mobile.go ebiten: Refactoring: Move RunWithoutMainLoop to another file 2021-07-04 04:23:41 +09:00
run.go ebiten: Make it explicit about the goroutine for Game functions 2021-11-26 02:17:04 +09:00
shader_test.go ebiten: Add more tests (ShaderUnmatchedArgs) 2021-11-14 18:50:20 +09:00
shader.go ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types 2021-10-30 04:30:29 +09:00
uicontext.go ebiten: Remove old comments 2021-11-27 18:33:51 +09:00
uidriver_glfw.go Clean up build tags 2021-10-24 15:05:36 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
vibrate.go ebiten: Add VibrationOptions to specify intensity (#1891) 2021-12-04 22:14:02 +09:00
window.go Minor typo fixes (#1793) 2021-09-01 17:17:54 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.