ebiten/audio
Hajime Hoshi 3a1eeabff1 audio: fix test flakiness
This test could fail on Windows, though this is pretty rare.

https://github.com/hajimehoshi/ebiten/actions/runs/13085345903/job/36515771792

```
=== RUN   TestSameSourcePlayers
    audio_test.go:98: got: nil, want: an error
```
2025-02-01 14:11:41 +09:00
..
internal/convert all: use math/rand/v2 2024-09-12 01:17:26 +09:00
mp3 all: add float32 version of audio APIs 2024-07-21 19:12:18 +09:00
vorbis all: use Go 1.21's min/max builtin functions 2024-09-12 01:01:05 +09:00
wav all: add float32 version of audio APIs 2024-07-21 19:12:18 +09:00
audio_test.go audio: fix test flakiness 2025-02-01 14:11:41 +09:00
audio.go audio: bug fix: (*Player).Position is not updated correctly 2024-11-06 22:16:16 +09:00
context.go audio: add more info for errors 2024-09-10 12:29:06 +09:00
error_ios.go audio: add more info for errors 2024-09-10 12:29:06 +09:00
error_notios.go audio: add more info for errors 2024-09-10 12:29:06 +09:00
export_test.go audio: bug fix: test out of memory on browsers 2024-07-13 23:13:30 +09:00
loop_test.go audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop 2021-11-30 00:00:50 +09:00
loop.go all: add float32 version of audio APIs 2024-07-21 19:12:18 +09:00
player.go audio: remove locks from (*timeStream).position 2024-11-06 22:13:21 +09:00
stopwatch.go audio: make (*Player).Position() smoother 2024-02-01 18:05:14 +09:00