Ebitengine - A dead simple 2D game engine for Go
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.github cmd/ebitenmobile: update gomobile version (reland) 2022-01-05 17:31:46 +09:00
audio internal/cbackend: simplify the audio API 2021-12-23 22:20:04 +09:00
cmd/ebitenmobile internal/gamepaddb: implement the mappings for Android 2022-01-09 03:29:19 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
examples ebiten: use the DB's name for GamepadName 2022-01-25 21:14:03 +09:00
inpututil inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
internal internal/driver: remove an unused type Modifier 2022-02-06 18:49:33 +09:00
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text ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
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colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
CONTRIBUTING.md direct users to the readme in the docs repo (#1912) 2021-12-24 23:50:40 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
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doc.go ebiten: Update doc 2021-10-21 01:28:07 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
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genkeys.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update dependncy: golang.org/x/sys 2022-02-02 22:10:34 +09:00
go.sum update dependncy: golang.org/x/sys 2022-02-02 22:10:34 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go internal/graphicscommand: bug fix: overflow when len(vertices) > len(indices) 2021-12-26 06:15:12 +09:00
image.go ebiten: fixed a wrong function name mentioned in panic (#1953) 2022-01-13 03:33:59 +09:00
imagedumper_desktop.go internal/atlas: Bug fix: Unexpected padding in screenshots 2021-07-29 16:09:29 +09:00
imagedumper_notdesktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
input.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
keys.go internal/uidriver/mobile: add build tags 2022-02-06 15:59:05 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md rfemove the link to the report card 2022-01-30 02:43:56 +09:00
run_mobile.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
run.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
shader_test.go internal/shader: ban the operator div on a matrix 2022-01-21 03:37:34 +09:00
shader.go ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types 2021-10-30 04:30:29 +09:00
uicontext.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
vibrate.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
window.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00

Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.