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This change is an experimental implementation to use Pixel Buffer Objects. This reduces calls of glTexSubImage2D. This works only on desktops. Unfortunately WebGL does not have this features. Mobiles can have PBO as of OpenGL ES 3. Updates #976 |
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conversions_notwindows.go | ||
conversions_windows.go | ||
LICENSE | ||
package_notwindows.go | ||
package_windows.go | ||
package.go | ||
procaddr_notwindows.go | ||
procaddr_windows.go | ||
README.md |
This is a fork of github.com/go-gl/gl/v2.1/gl
with the below patch. This is now modified manually.
The original version is generated from github.com/hajimehoshi/glow
's nocgo
branch. This enables to remove dependencies on Cgo on Windows.
Now we are working on commiting this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.